Death Monarch (5e Class)

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Death Monarch[edit]

You have always been alone. Ever since your creation, no one has stuck with you. You cannot die and you cannot feel, therefore you cannot live. So what does one do with their meaningless existence? Will you create the friends you never had, will you become so powerful as to create your own meaning, will you destroy everything or save it, or will you accomplish all these things? The choice is yours. After all, its the only choice you've ever been given.

Death Is the Ultimate Source of Power[edit]

A death monarch is a mighty force to be reckoned with. They are cunning and dangerous, or knowledgable and cautious. They are mostly of neutral alignment, but there are cases of both evil and good ones. Examples would be a necromancer or a cleric who utilizes the dead as a form of force to protect. However, this all depends on the setting in which the world takes place and should be discussed with the DM.

Quick Build

You can make a death monarch quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Charisma or Dexterity.

Class Features

As a Death Monarch you gain the following class features.

Hit Points

Hit Dice: 1d6 per Death Monarch level
Hit Points at 1st Level: 1d6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Death Monarch level after 1st

Proficiencies

Armor: Light and Medium armor
Weapons: Simple and martial weapons
Tools:
Saving Throws: Intelligence, Dexterity
Skills: Arcana, Religion, Stealth, Intimidation

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Tattered Cloak or (b) {{{item1b}}}
  • (a) Any one-handed weapon (Mace, Shortsword, ect.) or (b) {{{item2b}}}

Table: The Death Monarch

Level Proficiency
Bonus
Features Cantrips Known Spells Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Monarch Dimension, Shadow Demon 2 2
2nd +2 Shadow Extraction, Shadow Overlord 2 3 2
3rd +2 Death's Watch, Shadow Boon 2 4 3
4th +2 Ability Score Improvement, Shadow Magic 2 5 3
5th +3 Silhouette Armaments, Monarch´s Hand 2 6 4 2
6th +3 Shadow magic 3 7 4 2
7th +3 Shadow Adornment, Undead Affinity 3 8 4 3
8th +3 Ability Score Improvement 3 9 4 3
9th +4 Shadow Exchange 3 10 4 3 2
10th +4 Death's Gaze 4 11 4 3 2
11th +4 Soul Harvest 4 12 4 3 3
12th +4 Ability Score Improvement 4 12 4 3 3
13th +5 Undead Transport 4 13 4 3 3 1
14th +5 Be The Shadow 4 13 4 3 3 1
15th +5 4 14 4 3 3 2
16th +5 Ability Score Improvement 4 14 4 3 3 2
17th +6 4 15 4 3 3 3 1
18th +6 Conflux 4 15 4 3 3 3 1
19th +6 Ability Score Improvement 4 15 4 3 3 3 2
20th +6 The Goal of Life Is Death 4 15 4 3 3 3 2


Spellcasting[edit]

You have become a deity, a Death God, or in your case a Death Monarch, as such this energy is vastly different than normal magical energy, this power can turn all Wizard spells into a shadow form using the energy of Death, and instead of normal cantrips, a death monarch can use shadow version Wizard cantrips.

Shadow Demon[edit]

Starting from 1st level, twice per short rest, you can use your bonus action to make your own shadow rise to assist you (Look statistics for Shadow monster in DND Wiki), it is under your command and will act during your turn using its own action. If you do not command your shadow, it tries its best to defend you, stay alive and fight off enemies within its vision range, in that order. The order can change if you command it so. At 3rd level, you can send your shadow into the shadows of other beings if you can see them, but if this enemy is of the divine variety, your shadow is immediately destroyed, its remains return to you and will regenerate. At level 10 Shadow Demon may be used as an automated defense, a shadow defense if you will. For 3 rounds shadow demon will automatically defend its user against both attack and surprise attacks that break through he users armor class. However when not activated Shadow Demon only has a chance to protect its user.

Shadow Extraction[edit]

Starting from 2nd level, you may attempt to raise a Shadow from a fallen entity keeping the stats of its counterpart but, though depending on the strength of the being, is more difficult to create this shadow. Three chances are given to attempt to raise a Shadow (1d20 + int modifier). If these attempts are expended unsuccessfully, it is impossible to raise a Shadow from this entity ever again. However, if successful, the newly formed Shadow becomes a undying subordinate to the Monarch, it cannot speak but can emote, it will follow any commands given, and shows unyielding loyalty to its master. At the 4th, 7th, and 10th levels you gain one extra chance in raising a Shadow, for a total of six chances

For a shadow with a CR of an eigth of your level or less, you don´t need to roll.

For a shadow with a CR more than an eigth of your level, you need to roll a 14 or higher..

For a shadow with a CR more than a quarter of your level, you need to roll a 19 or higher.

For a shadow with a CR more than half your level, you need to roll a 24 (+ 1 for every 2 CR above your level) or higher.

As a Death Monarch, you may create Shadow versions of recently killed enemies (they may not be dead longer than 48 hours) using Shadow Extraction, Starting at 2nd level, you may have as many shadows as your Shadow Monarch Level. The combined CR of Shadows you own can´t be higher than your Shadow Monarch level multiplied with 3. Also the combined CR of Shadows outside your Vault can´t be higher than your Shadow Monarch level.

You may raise shadows with a CR equal to half your Shadow Monarch level or less. When trying to extract a shadow from a fallen entity, for every 1 CR above your level you get one level of exhaustion and in that case you only have 3 tries. You may only own one shadow with a CR more than half your level.

Shadow Overlord[edit]

As a Death Monarch, you may create Shadow versions of recently killed enemies using Shadow Extraction, Starting at 2nd level, you may have as many shadows as your Intelligence modifier, this number increases by one with each successive level

DeathWatch[edit]

Your Monarch energy has begin to change you, first flowing into your mind, altering your senses'. You can now detect the living beings around you in a 15 ft radius whether obstructed or not on a successful perception check (DM descretion), the closer to death they are the easier they are to detect. However, one may expand this sense to greater lengths if deep concentration is performed, extending the range and granting more information (such as sex, age, etc.). The latter form of the ability is up to DM discretion.

At the 6th, 9th, and 12th levels the range increases by 15ft respectively and no role is necessary for each successive level.

Shadow Boon[edit]

Being a Monarch, you either care deeply for your shadows or at least want them to last as fodder for as long as possible. Starting at 3rd level, you may expend a dice of health to instantly heal any given Shadow, although the strength of the Shadow will depend on the dice required, either a 1d4, 1d6, 1d8, or 1d20 (DM Discretion).

Silhouette Armaments[edit]

At the 5th level, after becoming quite proficient in the creation of Shadows, you now have the knowledge to attempt Shadow Extraction on items. The items in question does not have to be broken in order to preform Shadow Extraction, however even on a successful extraction the item must make a saving throw (DM discretion) in order to not shatter. A successful extraction allows the Monarch to equip shadow versions of items to his Shadow Subordinates, the subordinate in question must have the proficiency to wield the given item , and only one shadow item may be equipped to any subordinate at any given time.

At the 8th, 10th, and 12th levels, one addition item may be equipped to a Shadow Subordinate

Shadow Magic[edit]

Starting at 6th level, after much practice you have devised a way in which to convert your Monarch energy into a form similar to normal magical energy, thus allowing you to cast shadow variants of certain spells even when monarch energy is active.

Shadow Adornment[edit]

At the 7th level, the shadows you have created want to do everything they can to help you, this ability allows you to temporarily adorn yourself in their aura, depending on the coverage of the cloak the more difficult it becomes to maintain it. The body parts that are cloaked share the hit pool of the summoned shadow, thus any damage or affect received transfers to the shadow instead of the user. You may do this twice per day, it lasts for 3 rounds, and replenishes upon long rest. However, on ever even activation, this will add one level of exhaustion to the Monarch.

At the 9th, 11th, and 13th the amount of rounds and ease of adorning increases (1 round per respective level)

Undead Affinity[edit]

Starting at 7th level, shadows / undead see you as one of their own, and will not attack you unless you’ve attacked them first. Even if you did something they dislike they will still prefer talking to you.

Shadow Exchange[edit]

At 9 level you can switch positions with any previously summoned shadow. You need enough space and it has a maximum range of 30ft. To switch you need to use your normal action. You need to finish a long rest before you can use this ability again. At 17 level you only need to use a Bonus Action for Shadow Exchange.

Death's Gaze[edit]

Beginning at 10th level, you have acquired enough energy to become naturally terrifying, by flexing your Monarch energy you attempt to "intimidate" any being, whether magically inclined or not. When using 'Death's Gaze' the Monarch may add +5 to all intimidation checks. The target must also succeed a Wisdom saving throw or receive the "Frightened" effect.

Soul Harvest[edit]

Starting at 11th level, by reaping life you are able to claim a fraction of those unfortunate creatures souls to regenerate your wounds and fortify your body. At the end of your turn, if you or any undead under your control have killed one or more creatures, you gain hit points equal to your necromancer level + int modifier. If doing so would grant you more hit points than you can have, you gain temporary hit points equal to the amount of excess hit points received.

Undead Transport[edit]

Your army has grown to the point where they can now carry you. At 13th level, your shadow army can emerge from the ground, grab you, and transport you elsewhere, given that you know where you want to go. Your movement speed while doing so is decreased by 10ft. You need at least 6 Medium sized or one big sized creature to carry you. At 17 level, when using Undead Transport, your movement speed will be normal.

Be The Shadow[edit]

Everyone knows that to take down your army the have to kill you first. That´s why you trained in some techniques to disappear just like your shadows do. At 14 level you can now use the Disengage and the Hide Action as a Bonus Action.

Monarch´s Hand[edit]

As the power of your shadows rises you feel a new power awakening in you. At 5 level you now can use a ability similar to telekinesis. You can now move small objects without touching them as a free action (bonus action in combat). The maximum distance is 10ft + 5ft per in modifier. You can even move weapons and attack with them. Though the heavier the weapon or object, the less damage it does.

Conflux[edit]

Starting from 18th level, once per day, you may converge worlds. You turn the surrounding area, size is your choice (But how big is up to the DM), into your Death Dimension. The area returns to normal if you are not within range. All Shadow Subordinates gain 3x movement speed and may appear anywhere in the area at any given time. At the beginning of your turn, both you and your Shadow Subordinates regain Hit Points equal to 8 + your Constitution Modifier + your Intelligence Modifier. Additionally, any entities in this area are instantly extracted and turned into Shadow Subordinates. After the effect takes place, you must succeed a Constitution Saving throw or be exhausted for a given period of time.

The Goal Of Life Is Death[edit]

Starting at 20th level, should you perish, you will not fully die. As long as your Death Dimension is still intact, you will always exist. To be able to return to the mortal world, you must rest in your dimension for a long period of time (DM Discretion). After this you will return to the mortal world in any form you choose, all items you had do not return to you unless they were gathered by friendly assets .

Monarch Dimension[edit]

Death Monarch energy is vastly different from normal magical energy. Your energy is not pulled from the surrounding area or any of the atherial planes, but rather from its own unique dimension. This dimension houses your essence, your very being. It is empty, cold, and devoid of life. Any form of living creature may only reside in this decisions for a short period of time or risk complete annihilation

The Vault[edit]

You have control over your own dimension. Starting at 1st level, you may open small 1x1ft gateways that led to your dimension, they may take any form that you wish, these can be used to deposit anything you wish within your dimension. To withdraw something, one must simply think of the desired item and it shall appear slightly inside the portal.

At each successive level, the size of the portal created can be increased by half a foot, then at level 8 it increases by one foot, then at level 16 it increase by 2 feet, then at level 20 it can grow as large as one wishes

Shadow Vault[edit]

Death Monarchs draw their power not from themselves, but from their own Death Dimension. Starting at 2nd level, you may store your Shadow Subordinates in said dimension. Your shadows can be summoned or stored at will, though they may not be stored while in battle, they can be summoned. While in this dimension, your shadows replenish all hit points and abilities over time (DM discretion).

Shadow Demon[edit]

Shadow Demon.png



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