Death Guard (5e Subclass)

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Death Guard[edit]

Fighter Subclass

"You are the harbinger of Doom for planets. You who shall bring pox and plague to every realm that is within your reach, rotting sons of Mortarion launch upon them the happiness we bring!"- A death guard captain to his charges as they launch an attack

Plagued being

At 3rd level you've become part of the Death guard and no longer suffer any ailment and condition, you gain immunity to diseases and poisons, you gain advantage on constitution saves while infected with diseases. You cannot feel pain and become a carrier for diseases, you automatically fail any save not to contract a disease. During a short rest you may spend create your prof bonus + con mod blight grenades

Nurgle's Rot

At 3rd level, you've been gifted nurgles most infamous disease nurgles rot during a short rest you may coat a weapon and 10 times your prof bonus ammunition in the infection. when a creatures is hit with the coated weapon or ammo they must make a con save DC (8 + prof + con) or become poisoned until the start of their next turn at 6th level the infection also causes the target to lose half their movement speed, while coated weapons and ammo deal an additional d10 poison damage at 10th level targets reduce their con score by your con mod while they have nurgle's rot

Rotting Growth

At 7th level, your bodily frame has grown into your armor and given you access to new gifts of the legion, you double your current number of hit die after every level you gain an extra hit die and as a bonus action you can spend a number hit dice=X to regain Xd10+con hit points. Your bulk has caused you to lose 5ft of movement. At 14th level when you are below maximum health you begin regenerating your con mod + proficiency bonus hp at the start of your turn

Cloak of Flies

At 7th level, you gain a cloak of swarming flies that hover around you and give you protection, enemies gain disadvantage on ranged attacks against you and take half your prof bonus d8 poison + your con mod damage when within 5ft of you on the start of their turn. At 14th level this aura grows from 5ft to 15ft and at 17th level it grows to 30ft

Pox Flesh

At 10th level, you've climbed the ranks of your legion and have attained the rank captain and have mutated more benefits to serve this new rank. You've been gifted the Pox Flesh and a Manreaper as a badge of office, the pox flesh blessing makes it so that you reduce any damage you take by your proficiency bonus. Any poison damage you deal ignores immunity and resistance to poison. you features now ignore immunity to the poisoned condition and creatures immune to disease. nurgles rot now lasts for one minute at the end of an infected targets turn they can make a con save to remove nurgles rot

Hive Mentality

At 15th level, you've grown a hive of insects inside you, as a bonus action you can spend a hit die to summon a swarm of insects you have full control over the insects, the insects take their turn immediately after yours, if they occupy the same square as an ally, enemies gain disadvantage on attacks against that ally. targets infected with nurgles rot reduce their con score by your con mod

Blightlord status

At 18th level, you've gained one of the highest offices you can achieve without sacrificing autonomy a blightlord, with this you've grown more powerful as a mark of office you have been gifted nurgle's toughness granting you a +4 to your constitution score and score maximum. your flesh has fused to your armor allowing you to add your con mod to the amount of damage you reduce from the poxflesh feature



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