Death's Anchor Touch (3.5e Feat)

From D&D Wiki
Jump to navigation Jump to search


Death's Anchor Touch [Grim]

Banish creatures to the afterlife and prevent them from leaving.
Benefit: Death's Anchor Touch (Su): In a wave of ethereal energy, originating from the grim's Ethereal Gate, the grim pulls his opponent into the afterlife. Once per day, the grim can perform a touch attack that allows him to grab ahold of the essences of a target. The target is allowed a Will save DC 10 + 0.5 ½ grim levels to negate any effects. If the attack succeeds, the target is sucked through the Ethereal Gate and into the afterlife (in whatever condition it was at the time the grim used this ability). Additionally, the target is affected by a form of dimensional anchor, preventing him from leaving the afterlife. This effect is permanent, but can be dispelled against a DC of 11 + the grim's level.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGrim Feats