Darkeater Midir (5e Creature)
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Darkeater Midir[edit]
Huge dragon, neutral evil Armor Class 17 (natural armor)
Saving Throws Str +13, Con +14, Wis +14 Roar of the Dark. After Midir's health is down to half Midir roars his roar will cover 30 ft of the arena and deal 3d6 necrotic damage. after he will enter a rage state and lose 3 armor points and if he loses 50 health in less than a round he will stun allowing a repositioning which moves him back 30 ft, which will make him lose 200 health points. if an investigation check is made the PC will discover that Midir's head takes double damage and any attack roll made at 5 ft of his head will gain advantage. ACTIONSStomp:+10, reach 10 ft, single target,Hit:27(4d10+7) Tail swipe:+8, reach 15 ft, multiple targets, Hit:29(4d12+5) bite:+10, reach 5 ft, single target, Hit:37(6d10+7) Fire breath: Dex save DC 16, reach 35 ft, multiple targets, Hit:47(4d20+7)
LEGENDARY ACTIONSThe Dakeater Midir takes 3 stomps, 2 bites, 1 tail swipe and 1 fire breath--> can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Dakeater Midir takes 3 stomps, 2 bites, 1 tail swipe and 1 fire breath--> regains spent legendary actions at the start of its turn. |
A descendant of the archdragons and raised by the gods themselves, Midir was tasked with fighting against the abyss and its creations. His immortality enables him to perform his duties without end, even after the gods have long since perished. But his task has rendered him damaged beyond repair, as the dark has seeped into him and infected him (his title implies that he actually consumed potent sources of dark), and forms black crystals. It is not exactly clear whether or not he has been fully consumed, but he clearly feels the effects, able to use the dark in combat. Midir resides in a cave far below the ringed city. |
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