Dark Ruler Ha Des (5e Creature)

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Dark Ruler Ha Des[edit]

Large fiend (devil), lawful evil


Armor Class 16 (natural armor)
Hit Points 138 (12d10 + 72)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 22 (+6) 16 (+3) 15 (+2) 22 (+6)

Saving Throws Str +8, Con +10, Cha +10
Proficiency Bonus +4
Damage Vulnerabilities radiant
Damage Resistances bludgeoning piercing and slashing from non-magical weapons; cold, fire, necrotic
Senses Darkvision 60 ft.
Languages abyssal, common, draconic, infernal
Challenge 6 (2,300 XP)


Legendary Resistance (3/Day). If the dark ruler fails a saving throw, it can choose to succeed instead.

Victim Barrier. When the dark ruler is targeted for a spell while there is a fiend of CR 5 or lower within 50 ft. ha des can choose to have the other fiend take the effects and damage of the spell instead. This feature can be used up to 3 times per long rest.

Bark of Dark Ruler. When the dark ruler makes an attack or spell attack against a creature, it can choose to take 5 (1d10) force damage, until the start of the dark ruler's next turn the targeted creature takes an additional 5 (1d10) necrotic damage from all attacks and spells.

A Deal With Dark Ruler. When a CR 8 or higher evil dragon dies within 30 ft. of the dark ruler it is resurrected in 1d8 days as a Berserk Dragon.

Spellcasting. The dark ruler is an 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +10 to hit with spell attacks). It knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, infestation, mind sliver
1st - 5th level (three 5th-level slots): antilife shell, blight, blindness/deafness, cloudkill, contagion, crown of madness, danse macabre, darkness, death ward, dimension door, false life, feign death, gaseous form, greater invisibility hellish rebuke, infernal calling, negative energy flood, ray of sickness, shadow of moil, silence, speak with dead, spirit of death, vampiric touch

ACTIONS

Soul Demolition. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 25 (6d6+6) necrotic damage. Any creature except for a demon killed by this attack is sent to the hells and reborn as a lemure devil, a demon killed by this attack instead has its soul destroyed.


LEGENDARY ACTIONS

The dark ruler can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dark ruler regains spent legendary actions at the start of its turn.

Order to Smash. The dark ruler issues a suicide attack order to its weakest minions, all CR 2 or lower fiends and undead within 50 ft. of ha des are reduced to 0 Hit Points, hostile creatures of ha des choice within range take 1d6 necrotic damage for each Hit Die of the slain minions
The Puppet Magic of Dark Ruler (Costs 2 Actions). The dark ruler floods the body of a dead fiend within 30 ft. with energy stolen from its nearby minions. each minion takes 1d6 necrotic damage for each Hit Die of the dead fiend, the dead fiend is revived with Temporary Hit Points equal to the total damage to the minions. After 6 rounds the fiend loses all temporary Hit Points, if it has at least 1 Hit Point remaining it survives otherwise it is immediately killed
Demotion (Costs 3 Actions). The dark ruler releases a wave of vile energy on a creature it can see, a devil of CR 5 or lower hit with this effect is reduced in rank by two stages. a non-devil instead has its Constitution reduced by 2 until it takes a long rest, creatures that have their Constitution reduced to 0 are instantly killed and reborn in the hells as a lemure.

A powerful devil that rules over a small portion of hell, it's primary servants are the opticlops, winged minion, and dark resonators, though it also is known for the production of the undead berserk dragons. Ha Des has been waging a personal war against his bitter rival the Dark King of the Abyss for longer than most species have been recording history.

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