Dark Mage (5e Subclass)
Dark Mage[edit]
Sorcerer Subclass
A wielder of potent dark magic. Sturdy, boasting high defence. Possesses terrifying magical power.
- Expanded Spell List
Your innate dark magic allows you access to certain spells. At 1st level, you learn the chill touch cantrip. At 3rd, 5th, 7th, and 9th level you learn the spells listed for that level in the Dark Mage Spells table.
If you gain access to a spell that doesn't appear on the sorcerer spell list, the spell is nonetheless a sorcerer spell for you.
Spell Level | Spells |
---|---|
1st | armor of agathys, hex |
2nd | darkness, ray of enfeeblement |
3rd | animate dead, bestow curse |
4th | blight, shadow of moil |
5th | danse macabre, negative energy flood |
- Hex
Starting at 1st level, You emit a constant aura of malevolent magic that gives you and all allies +3 to hit any enemies within 5 feet of you.
- Anathema
At 6th level, Your aura of dark magic grows stronger and extends further. This gives you and your allies +2 to hit any enemies within 15 feet of you, and causing attacks on those enemies to be critical hits on rolls of 18, 19, and 20.
- Vengeance
At 14th level, You've learned to use your innate power to turn your own injuries into power. By expending one Sorcery Point you can add an amount of necrotic damage to a spell or cantrip you cast equal to half the difference between your current Hit Points and your maximum Hit Points.
- Lifetaker
At 18th level, You've learned to use your dark magics to steal the last gasp of life from your enemies to bolster yourself. Whenever you reduce a creature to 0 Hit Points with a spell or cantrip you regain Hit Points equal to half the damage done by that spell or cantrip.
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