Dark Knight FF X-2 (5e Subclass)

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Dark Knight, Final Fantasy X-2[edit]

Fighter Archetype

joseph-bramlett-full-1.jpg
Dark Knight by Joseph Bramlett

Dark Knights are not evil by nature. They are Knights by nature, and are still bound by a path of righteousness. Dark Knight's seek to maintain order within the realm, by fighting for one side; the living. You are equipped with powerful skills as you level, but they'll require you to expend spell slots to use them.

Arcana

Starting at 3rd level, you gain the ability to control dark magic trough the use of your Arcana. You gain a number of magic points equal to twice your proficiency bonus, which you can use to use your Arcana Abilities.

You start by knowing one such ability: Drain, described at the end of this archetype description, and learn more as you gain levels in this class. You know all abilities in which you attend the prerequisite. Some abilities mimic the effects of spells. When you cast those spells, Constitution is your spellcasting ability.

Once you use an magic point, it is lost until you finish a short or a long rest.

If an ability requires a saving throw to avoid its effects, it is calculated as follows: DC 8 + your proficiency bonus + your Constitution modifier.

Darkness

Also at 7th level, you gain the ability to sacrifice your own vitality to destroy your enemies. When you hit a creature with a melee weapon attack, you can choose to lose a number of hit points, up to five times your proficiency bonus.

You cause additional damage equal to 1d8 for each five hit points spent in this manner. This hit point loss can't be prevented by any means. The additional damage caused is necrotic.

Black Sky

At 10th level, you can summon dark comets from the sky, causing them to rain down upon your enemies. As an action, choose a point in the ground you can see within 120 feet. All creatures in a 20-foot radius from the chosen point must succeed on a Dexterity saving throw, or take 1d6 necrotic damage and 1d6 bludgeoning damage.

You must be outdoors in order to use black sky.

Charon

At 15th level, you gain the ability to sacrifice yourself to deliver a devastating blow against an enemy. Once per turn when you hit a creature, you can attempt to use Charon against it. Force the creature to make a Constitution saving throw against your spell save DC.

On a successful save, the creature loses 10d10 hit points, a loss that can't be prevented by any means. On a failure, the target is reduced to 0 hit points. You suffer the same effects suffered by the target.

Darkness Embrace

At 18th level, you are immune to the charmed, poisoned, petrified conditions. You are also immune to curses and to any effect that would instantly kill you.

Arcana Abilities[edit]

Drain (2 MP)

As a bonus action, you can touch a creature. The creature loses 3 hit points, while you regain the same amount. You can spend additional MP, increasing the hit point drainage by 3 for each point spent.

Demi (3 MP)

Prerequisite: 7th level

As an action, choose up to three creatures you can see within 60 feet. Those creatures hit points current and maximum are reduced by 5 for the next hour.

Bio (3 MP)

Prerequisite: 7th level

As an action, you force all creatures in a 10-foot radius must succeed on a Constitution saving throw, or be poisoned until the end of your next turn.

Improved Drain (5 MP)

Prerequisite: 10th level

You cast vampiric touch.

Improved Black Sky (5 MP)

Prerequisite: 10th level

You cause 4d6 bludgeoning and 4d6 necrotic damage with black sky, instead of the normal damage, when you use black sky.

Confuse (6 MP)

Prerequisite: 10th level

You cast confusion.

Doom (7 MP)

Prerequisite: 15th level

As an action, you place a death mark upon a creature you can see within 60 feet. The target must succeed on a Constitution saving throw. On a failed save, that creature will die within a number of rounds equal to its Constitution modifier.

Dispel magic and remove curse end this effect on the creature.

Improved Bio (7 MP)

Prerequisite: 15th level

You cast cloudkill

Break (9 MP)

Prerequisite: 18th level

You cast flesh to stone.

Death (9 MP)

Prerequisite: 18th level

You cast harm

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