Dark Element (Planar Travel Supplement)
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Dark[edit]
Dark as an element means that the Planar Form is the embodiment of Darkness, tapping in to the very nature of shadow. Darkness is known for its ability to blind opponents, rendering them unable to hit.
Allied Elements[edit]
Water, Chaos, Mechanical
Elemental Effect: Blindness[edit]
Blind (chance, rounds): If a natural roll higher than the chance parameter is rolled on an attack with blindness, the target is blind. Blindness lasts as many rounds as the rounds parameter, and causes the target a miss chance of 10 greater than normal. If a target is already blindness, add on the rounds parameter to the current number of rounds they must wait for it to expire.
Abilities[edit]
Shade[edit]
Name: | Shade |
---|---|
Element: | Dark |
Required Level: | 1 |
Required Abilities: | None |
Ability Point Cost: | 1 |
Number of Uses Per Combat: |
5 |
Description: | Miss 11, Crit 12, Dmg D4 + 5 + Magic, Blind(20,2) |
Shadow[edit]
Name: | Shadow |
---|---|
Element: | Dark |
Required Level: | 2 |
Required Abilities: | Shade |
Ability Point Cost: | 4 |
Number of Uses Per Combat: |
5 |
Description: | Miss 11, Crit 12, Dmg D4 + 9 + Magic, Blind(18,2) |
NightFall[edit]
Name: | NightFall |
---|---|
Element: | Dark |
Required Level: | 3 |
Required Abilities: | Shadow |
Ability Point Cost: | 8 |
Number of Uses Per Combat: |
5 |
Description: | Miss 11, Crit 12, Dmg D4 + 14 + Magic, Blind(16,3) |
Dark Wave[edit]
Name: | Dark Wave |
---|---|
Element: | Dark |
Required Level: | 5 |
Required Abilities: | Nightfall |
Ability Point Cost: | 18 |
Number of Uses Per Combat: |
5 |
Description: | Miss 11, Crit 12, Dmg D4 + 24 + Magic, Blind(14,3) |
Dark Beam[edit]
Name: | Dark Beam |
---|---|
Element: | Dark |
Required Level: | 10 |
Required Abilities: | Dark Wave |
Ability Point Cost: | 43 |
Number of Uses Per Combat: |
5 |
Description: | Miss 9, Crit 10, Dmg D4 + 47 + Magic, Blind(10,4) |
Dark Mastery[edit]
Name: | Dark Mastery |
---|---|
Element: | Dark |
Required Level: | 3 for Dark Mastery I, 4 for Dark Mastery II, etc. |
Required Abilities: | None |
Ability Point Cost: | 5 for Dark Mastery I, 10 for Dark Mastery II, etc. |
Number of Uses Per Combat: |
Innate |
Description: | For each level of this ability, the chance to blind with a dark skill increases by 1. Blindness lasts 1 extra round per level (if there was no chance, this becomes 1 round). Dark skills do 1 extra damage per level. |
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