Dance Fever (5e Disease)
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Dance fever is a disease that causes those afflicted to dance uncontrollably. It incubates in water, but it can also survive in other liquids, such as wine or fruit juice.
When a humanoid creature drinks a liquid that is contaminated with the disease, the creature must succeed on a DC 11 Constitution saving throw or become infected.
It takes 1d4 hours for dance fever's symptoms to manifest in an infected creature. Symptoms include a strange desire to dance and muscle spasms. The infected creature suffers one level of exhaustion, and it will dance whenever it is able to. A dancing creature must use half its movement to dance and has disadvantage on Dexterity saving throws and attack rolls. As an action, the creature can make a DC 11 Constitution saving throw to regain its composure. If it succeeds on the saving throw, it doesn't have to dance again for 1 hour.
At the end of each long rest, an infected creature must make a DC 11 Constitution saving throw. On a failed save, the character gains one level of exhaustion. On a successful save, the character's exhaustion level decreases by one level. If a successful saving throw reduces the infected creature's level of exhaustion below 1, the creature recovers from the disease.
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