Damejin (5e Race)
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Damejin[edit]
“ | Imagine being born missing your arms, legs, eyes, even your tongue... | ” |
Physical Description[edit]
The damejin are known to appear like normal humanoids, usually that of humans, halflings, gnomes, dwarves, or elves. However, their bodies are stunted from growth and they therefore are always wearing a variety of prosthetic limbs and body parts. The degree to which their body parts are artificial varies, though most damejin are missing all their limbs at the very least. Some of the severe cases do not even have organic eyes anymore. As such, damejin are heavily modified humanoids in the sense of necessity. The sheer loss of their body parts brings into question how they ever survived the initial ordeal. Their name comes from "dame," meaning "what cannot be," and "jin", meaning "person", in the language of Wa. Thus, their name is a testament to the impossibility of their existence.
Origin[edit]
The damejin are people of unfortunate circumstance of the highest degree. They are usually born normal people. However, from a young age, they had their limbs and faculties stolen by nefarious means. A common instance of this is the sacrifice of children. Different demonic or eldritch exchanges can rob a person of all their limbs, eyes, ears, and body, leaving them a virtual shell. Other methods exist, where extreme magic renders one's body utterly broken, and sometimes even their soul. As a result, damejin are left with a husk of a body. The prosthetic parts of the body they have are usually replacements. These prosthetic parts are often equipped with weapons that give damejin some teeth.
Society[edit]
Due to the abominable way they are created, damejin usually have to blend into the society where they can still appear within place. Human damejin, for example, stay with human damejin, and so forth. Their replaced body parts are typically molded to arouse as little suspicion as possible, while still allowing for combat capability. Because of the labor behind their special bodies, damejin usually need sponsors or close relationships with weapons experts to conduct maintenance and procure new parts. Many damjein thus enlist as servants of nobles or work under blacksmiths. There are, however, perfectly normal damejin who do more menial, mundane work. However, the desire to take back what was lost often is a driving force behind damejin to throw themselves into professions that meet with danger. They fervently hope for their next opponent to be the creature that took their body parts.
Half-Born Names[edit]
Damejin have names from that of the people around them. Most damejin are known to come from Wa-an of Kara-Tur. However, damejin will generally take any name from societies that raise them.
Male: Hyakkimaru, Tahomaru, Doshi, Edward, Alphonse
Female: Sumireko, Ayaka, Eiko, Allie, Reia
Damejin Traits[edit]
People who have lost their limbs and taken on broken forms
Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this.
Age. Damejin tend to live shorter lifespans than their original race due to the trauma and bloody violence in their lives.
Alignment. Many damejin can fall into despair over their situations. Those who fight can be good or evil.
Size. You are Medium or Small. You choose the size when you gain this lineage. If you are replacing your race with this lineage, replace the size you previously had with this.
Speed. Your walking speed is 30 feet
Blindsight. You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 60 feet, but are blind beyond this radius.
Weapon-Trained. If you replace a race with this lineage, you can keep the following elements of that race: any weapon proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two weapons of your choice.
Prosthetics. Your limbs are replaced with special replacements meant to arm you. These are considered normal weapons for the purpose of features and enchantment and you cannot be disarmed of them. You are also proficient in all attacks with this innate weapon. Choose your weapon from the following choices: flail, longsword, rapier.
Keen Senses. Living with broken senses like yours has honed your ability to keen heights. You are proficient in the Perception skill.
Demon Trail. The creatures that robbed your senses are a source of your onus and a great thorn on your very being. You have advantage on checks to identify the creature type of Fiends.
Languages. You can speak, read, and write Common, and one other language of your choice.
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