Dahnan Mage (5e Subclass)
Dahnan Mage[edit]
Wizard Subclass
Astral Artes, taking the energy that flows through the universe, and turning it into powerful spells. For over 300 years, it was believed that Dahnans could not use Astral Artes, but one forgotten sect knew this to be false. The Dahnan mages, keepers of the old ways knew this was all a lie. Before the invasion of their home world, Dahna, Astral Artes were accessible to all. Through proper training, anyone could use them. But now, it is a well kept secret throughout this sect of Dahnans. The Dahana Mages use destructive magic like no one else, and can manipulate it far more than simply pumping more power into their spells.
- Compounding Magic
When you adopt this tradition at 2nd level, you can compound strings of the Weave into stronger magic. When you cast a spell of 2nd level or higher, you can instead expend spell slots of lower levels that equal the slot level you wish to expend.
For example, say you want to cast Fireball, but are either out of 3rd level spell slots, or do not wish to expend one in the moment. You can instead expend three 1st level spell slots, or one 2nd level spell slot and one 1st level spell slot.
You cannot use this ability to cast 9th level spells.
- Speed Reader
Starting at 6th level, you become fluent at slinging spells and performing their components quickly. Whenever you cast a spell that uses a spell slot, the next spell you cast does not require Verbal or Somatic components. You must then cast a spell normally before you can use this feature again.
- Pocket Spell
Beginning at 10th level, you can store a spell for later. When you cast a spell, you can store it for 1 minute. When you store a spell, you can release it as part of casting another spell.
In addition, when you successfully counter a spell, you can pocket it, if it is of a level you can normally cast.
You can only have a single spell pocketed at a time.
- Astral Destruction
Starting at 14th level, the destructive capabilities of your magic is pushed to the next level. Spells you cast that deal damage are upcast by one level. Spells cast at 9th level deal an extra die of damage.
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