Daedroth (5e Creature)

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Large lesser daedra, chaotic evil

Armor Class 18 (natural armor)
Hit Points 169 (7d10+121)
Speed 35 ft.

20 (+5) 14 (+2) 17 (+3) 6 (-2) 11 (+0) 12 (+1)

Damage Vulnerabilities Lightning
Damage Resistances Fire
Condition Immunities Fatigued,Unconscious,Charmed
Senses passive Perception 15
Languages None
Challenge 8 (3,900 XP)

Daedroth´s protection When it enters combat it will instantly cast the shield spell.


Multiattack. The Daedroth can make two claw attacks or one firebreath attack each turn

Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12(2d12) Slashing damage

Firebreath(recharge 2 rounds) Ranged attack: +Dex Save of 15, reach 30 ft., all targets in front of Daedroth. Hit: 28(9d6) Fire damage Half damage on a miss


A Daedroth is a reptilian creature that walks on 2 legs, with a large crocodile like head and claws. They are known to serve the Daedric Prince Morag Bal.


Daedroth Picture source

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