Daedroth (5e Creature)
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Daedroth[edit]
Large fiend, chaotic evil Armor Class 18 (natural armor)
Skills Perception +3 Innate Spellcasting (3/Day). The daedroth can innately cast shield, requiring no material components. Its innate spellcasting ability is Charisma. ACTIONSMultiattack. The daedroth makes two claw attacks. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage Fire Breath (Recharge 6). The daedroth exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a successful one.
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A daedroth is a reptilian creature that walks on two legs, with a large crocodile like head and claws. They are known to serve the Daedric Prince Morag Bal. |
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