Daedroth (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Elder Scrolls franchise, and/or include content directly affiliated with and/or owned by Bethesda. D&D Wiki neither claims nor implies any rights to The Elder Scrolls copyrights, trademarks, or logos, nor any owned by Bethesda. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Daedroth[edit]

Large fiend, chaotic evil


Armor Class 18 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 35 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 17 (+3) 6 (-2) 11 (+0) 12 (+1)

Skills Perception +3
Proficiency Bonus +3
Damage Vulnerabilities lightning
Damage Resistances fire
Condition Immunities charmed, unconscious
Senses passive Perception 13
Languages
Challenge 8 (3,900 XP)


Innate Spellcasting (3/Day). The daedroth can innately cast shield, requiring no material components. Its innate spellcasting ability is Charisma.

ACTIONS

Multiattack. The daedroth makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage

Fire Breath (Recharge 6). The daedroth exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a successful one.


Daedroth_first-person.jpg
[Source].

A daedroth is a reptilian creature that walks on two legs, with a large crocodile like head and claws. They are known to serve the Daedric Prince Morag Bal.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: