DOOM Slayer 2016 (5e Class)
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DOOM Slayer 2016[edit]
introduction[edit]
RIP AND TEAR UNTIL IS DONE those are your only concerns to get back at the damn demons that killed your bunny Daisy and I think also because they invaded the earth and killed many humans but that’s not so important But now that you’ve just come out of hell and you’re ready to make the demons and your enemies tremble in fear to hear you speak on your behalf as you did a long time ago at the Mars hangar E1M1
description[edit]
As a SLAYER your job is to go to the front line to tank the damage, and do as much damage as possible against enemies and exterminate any demon.
Creating a DOOM SLAYER[edit]
- Quick Build
You can make a DOOM SLAYER quickly by following these suggestions. First, strength should be your highest ability score, followed by constitution. Second, choose the only background Path of damnation.
Class Features
As a DOOM SLAYER you gain the following class features.
- Hit Points
Hit Dice: 1d12 per DOOM SLAYER level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per DOOM SLAYER level after 1st
- Proficiencies
Armor: HEAVY, MEDIUM Armor
Weapons: Simple weapons, martial weapons, firearms
Tools: None
Saving Throws: Dexterity,strength
Skills: Choose two from Athletics,Intimidation,Survival,Acrobatics,Perception
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- Energy Pistol and Fists
- Praetor Suit
- a dungeoneer's pack
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | <!-Class Feature1-> |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
<!-Class Feature->[edit]
<!-Class feature game rule information->
- <!-Use semi-colons for subheaders->
<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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