Cybernetic Implants (3023 A.D. Solar System Supplement)

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Cybernetic Implants[edit]

Cybernetic Implants are a technology used by humans to enhance their bodies and replace body parts. Its use was originally forbidden but during the 500 Year-Long War, cybernetic implants quickly rose in the ranks of the military in order to defeat the LAI. Now, the spread of cybernetic parts in the black market has reached the impoverished, as gaining them through proper channels is difficult by the common person, even if it is needed.

History of Cybernetic Implants[edit]

Cybernetic Implants in 3023 A.D.[edit]

Cybernetic Implants Gameplay[edit]

Cybernetic Implants can be bought and used by any player character. Think of them as magic weapons, the more rare the cybernetic implant, the better it probably is. Like most magical items, they also require time to become attuned to it. They can be a tool that can only be used in peculiar situations, or something that helps in common scenarios. Regardless, they are expensive and hard to acquire and are just another tool in the arsenal of a player.

It is important to know that cybernetic implants can also be hacked in certain situations. The CEO of a company of cybernetic implants might be able to hack and control the cybernetic implants his company creates, or an accomplished and world-renowned hacker might be able to get into the software of a cybernetic implant with some time. It is up to the DM on how to use this quality, but it is important to not overuse it as cybernetic implants are oftentimes hard-earned and difficult to acquire.

Cybernetic Implants[edit]

Cybernetic Limb

Rarity: Common

Cost: 100gp

Details: Cybernetic limbs are used to replace limbs. If a Player Character has lost a limb, they can acquire a cybernetic limb to replace it. It requires 7 days until the user is attuned to it, and until then, the Player Character has disadvantage with all checks regarding that limb.


Extra Cybernetic Arm

Rarity: Rare

Cost: 300gp

Details: This cybernetic limb can be attached to a Player Character to have another arm. A maximum of two are allowed on a person. The cybernetic arm can do everything a Player Character's regular arm can do. This means that a Player Character with an extra cybernetic arm can attack and hold items with it. Additionally, with a extra cybernetic arm, the DC required for a creature to escape a creature with an extra cybernetic arm is increased by one. If there is 2 extra cybernetic arms, the DC is increased for a total of 2. This is all provided that the creature with extra cybernetic limbs has 2 of their own arms as well. It requires 14 days until the user is attuned to it, and until then, the Player Character has disadvantage with all checks regarding that limb.


Cybernetic Braces

Rarity: Uncommon

Cost: 125gp

Details: The cybernetic braces allow a Player Character to add +1 to their Strength. It requires 1 day for the Player Character to attune to it.


Brain Module

Rarity: Rare

Cost: 500gp

Details: The Brain Module is a computer that can be attacked to the user's brain. It allows the user to add +2 to their Intelligence. It also gives them +2 in all Intelligence checks regarding hacking. It requires 3 days for the Player Character to attune to it, and they have to be unconscious for all three of those days.


Grappler

Rarity: Uncommon

Cost: 250gp

Details: The Grappler is an attachment that can go on a Player Character's arm. It serves as a grappling hook. It has a reach of 60/90ft, and as long as the surface the Player Character is aiming for is within 90ft and in a direct line of shot, the Grappler can attack itself to the surface and pull the Player Character to that spot. In order to attach the Grappler to a surface, the Player Character must succeed an aiming check equal to how a Player Character would aim a bow or crossbow. The Grappler brings the PC to the spot it's grappled to at a movement speed of 30ft. The Grappler does help with actual grappling as well. The PC can use an action to use the Grappler on a creature they are currently grappling, and it allows them +2 on their Strength DC.