Cursed Monk (5e Class)
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Cursed Monk[edit]
The world of Jujutsu Kaisen is full of curses: humans emit positive and negative energies. Negative energies are generated from anger, envy, fear, sadness and other such feelings. And sometimes they can manifest through curses. Curses cause chaos and can destroy peace anywhere. Most curses are invisible to human eyes, being felt only by someone who has a little cursed energy. This special group of people can see and exorcise these curses. They are called Jujutsu Shamans.
Cursed Monk[edit]
Jujutsu Shamans are people who master the type of energy called cursed energy, they protect society from supernatural creatures and more.
Creating a Cursed Monk[edit]
- Quick Build.
You can make a Cursed Monk quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom.
Class Features
As a Cursed Monk you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Cursed Monk level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Cursed Monk level after 1st
- Proficiencies
Armor: None
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Dexterity
Skills: Choose two from Acrobatics, Arcana, Athletics, History, Insight, Religion, and Stealth
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a shortsword or (b) any simple weapon
- (a) a dungeoneer’s pack or (b) an explorer’s pack
- 2 dagger, 10 darts
- If you are using starting wealth, you have 5d4x10 in funds.
Level | Proficiency Bonus |
Features | Cursed Points | Unarmoured Movement | Unarmed Strikes |
---|---|---|---|---|---|
1st | +2 | Unarmored Movement, Martial Arts, Cursed Energy Strike | - | 10ft | 1d6 |
2nd | +2 | — | 2+WIS | 10ft | 1d6 |
3rd | +2 | — | 3+WIS | 10ft | 1d6 |
4th | +2 | Ability Score Improvement | 4+WIS | 10ft | 1d6 |
5th | +3 | Extra Attack, Dash By | 5+WIS | 10ft | 1d6 |
6th | +3 | Cursed Path Technique | 6+WIS | 15ft | 1d8 |
7th | +3 | — | 7+WIS | 15ft | 1d8 |
8th | +3 | Ability Score Improvement | 8+WIS | 15ft | 1d8 |
9th | +4 | Improved Unarmoured Movement | 9+WIS | 15ft | 1d8 |
10th | +4 | Cursed Path Technique | 10+WIS | 20ft | 1d8 |
11th | +4 | Extra Attack(2) | 11+WIS | 20ft | 1d8 |
12th | +4 | Ability Score Improvement | 12+WIS | 20ft | 1d8 |
13th | +5 | — | 13+WIS | 20ft | 1d10 |
14th | +5 | Cursed Path Technique | 14+WIS | 25ft | 1d10 |
15th | +5 | — | 15+WIS | 25ft | 1d10 |
16th | +5 | Ability Score Improvement | 16+WIS | 25ft | 1d10 |
17th | +6 | — | 17+WIS | 25ft | 1d12 |
18th | +6 | — | 18+WIS | 30ft | 1d12 |
19th | +6 | Ability Score Improvement | 19+WIS | 30ft | 1d12 |
20th | +6 | Cursed Path Technique | 20+WIS | 30ft | 1d12 |
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Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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<!-Class Option 2->[edit]
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Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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