Crystal Golem (5e Creature)

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Crystal Golem[edit]

Large construct, neutral

Armor Class 16 (natural armour)
Hit Points 152 (16d10 + 64)
Speed 30 ft.

20 (+5) 10 (+0) 19 (+4) 14 (+2) 14 (+2) 12 (+1)

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralysed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages the languages of its creator, telepathy 60 ft.
Challenge 13 (10,000 XP)

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Innate Spellcasting (Psionics). The golem's innate spellcasting ability is Wisdom (spell save DC 15). The golem can cast the following spells innately, requiring no material components:

At will: light, mage hand (the hand is invisible), minor illusion
3/day each: major image, misty step
1/day: meld into stone

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.


Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

A crystal golem is a towering construct made from crystal, typically all from the same kind, but some crystal golems made from many kinds of crystal exist. During the creation of a crystal golem, the golem's body absorbs ambient psionic energy. This energy gives them superior intellect and minor spellcasting abilities.
A crystal golem uses its magic to create illusions to confound opponents, before striking with its heavy crystalline limbs, sinking into the earth or vanishing into mist if it ever needs to make a quick getaway.

Constructed Nature. A crystal golem doesn't require air, food, drink, or sleep.

Creating a Crystal Golem[edit]

Time Cost Manual Rarity
100 days 160,000 gp Very rare

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