Crimson Standard (4e Paragon Path)

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Crimson Standard[edit]

“I think our colors needs another layer of... paint.”
—Shamash, Dragonborn Color Bearer of the Ash Blood Mercenary Guard, to another mercenary the morning before a raid on a local village.

Prerequisite: Color Bearer, Red Standard

Red Standard Bearers have a tendency to become more vehement in their bloodlust, that eventually their banners not only appear to have been dipped in blood, but now the obvious dark red stain of blood is seen as a sign of honor and victory. Such banners are seen by allies as a sign of victory to come, and by enemies as a looming defeat.

Crimson Standard Path Features[edit]

Battle Banner (11th Level): When you spend an action point to take an extra action, your allies gain +3 to all attack rolls until the end of your next turn, and a bonus to all damage rolls equal to your Charisma Modifier plus your Strength Modifier. You may choose, however, to roll 1d6, and take that much damage per turn in order to keep these bonuses in effect. This bonus stacks with all others. As a free action, you may end that effect.
Blood Soaked Flag (11th Level): When battle starts, roll 1d8. For the first rounds of the battle equal to that roll, all allies within 10 squares of you gain a bonus to damage rolls equal to your Charisma Modifier. This stacks with all other bonuses.
Assaulting Standard (16th Level): When you use Invigorating Flag, roll another 1 die of equal size for the effect. When you use Banner Preservation, roll another 2 dice of equal size for the effect.


Adorn the Flag Crimson Standard Attack 11
As you end the life of an enemy, you dip the flag into their blood, raising it high above you as an omen for its allies.
Encounter Star.gif Martial, Implement
Immediate Reaction Close Burst 3
Trigger: Your attack reduces an enemy's HP to 0
Requirement: Staff or Spear group weapon equipped
Target: Each enemy in burst
Attack: Charisma Vs. Will
Hit: 3d6 + Charisma Modifier damage
Miss: Half damage.
Effect: Each ally in burst gets a bonus to damage rolls equal to your Charisma Modifier until the end of your turn.
Special: You may use this power two times per encounter, but only once per round.



Blood Pays for Blood Crimson Standard Utility 12
All blood looks well upon the banner, even your own. The sight of allied blood on the flag urges your brothers forward.
Encounter Star.gif Martial, Implement
Immediate Reaction Close Burst 5
Trigger: Yourself or an adjacent ally becomes bloodied.
Requirement: Staff or Spear group weapon equipped
Target: Each ally in burst
Effect: Until the end of your next turn, each target gets an untyped bonus to attack and damage rolls equal to your Charisma Modifier.



Imperial Sword Crimson Standard Attack 20
Exerting yourself fully, to strike at every enemy you see, attempting to spill as much blood in a violent display as possible.
Daily Star.gif Martial, Implement, Weapon
Standard Action Close Burst 3
Requirement: Staff or Spear group weapon equipped
Target: Each enemy in burst that you can see
Attack: Charisma Vs. Reflex, one attack per target
Hit: 2[W] + Strength Modifier, each ally in burst gets 1d6 untyped bonus to damage rolls per target hit.
Miss: Half damage, each ally in burst gets 1d4 untyped bonus to damage rolls per target hit.




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