Crimson Demon (5e Race)
From D&D Wiki
Crimson Demons[edit]
The Crimson Demon clan is infamous for producing eccentric individuals with a natural gift for magic.
Physical Description[edit]
A class of young Crimson Demons. |
Originally derived from a group of modified humans, Crimson Demons, for the most part, appear to be normal humans, with one exception: their eyes all feature deep crimson irises that glow when they experience intense emotions. Those unfamiliar with Crimson Demons often misinterpret the glow as a sign of anger, a mistake which, depending on the individual, can be seen as either useful or frustrating. They also tend to have dark hair.
While their general physiology is identical to that of ordinary humans, Crimson Demons possess abnormally high magical potential, as well as exceptional intelligence, making them well suited to wielding powerful magic.
History[edit]
Long ago, a brilliant researcher in a technologically advanced nation was commissioned to modify a group of humans, with the goal of expanding their magical ability. These humans were rather eccentric, requesting that their eyes be made red and glowy, and asking for a suitably "cool" name for them to be known by. The experiment was a success, and the Crimson Demon Clan, as they are now called, awed the nation with their magical prowess, inspiring them to take on even more ambitious projects. While the nation was eventually destroyed by one of these projects, the Crimson Demons lived on, producing generation after generation of talented magic wielders.
Society[edit]
Crimson Demons generally live in their own villages, although outsiders are welcome to visit. To many outsiders, though, their behavior is viewed as rather strange. Growing up, children are taught that the number one purpose of Crimson Demons is to "look cool." When introducing themselves to strangers for the first time, it is customary to strike an awesome pose and loudly announce one's name and profession/goal/notable achievement(s). They are also prone to accompany the spells they cast with dramatic phrases and chants; the more esoteric and incomprehensible it is, the better. Despite these somewhat quixotic tendencies, Crimson Demons possess very high intelligence, and when engaged in conflicts they can easily outwit and disorient enemy forces as they unleash their magic upon them. In addition, they have little concern for collateral damage in their own villages, since they can easily make repairs with their magic. The combination of these traits makes invading or conquering a Crimson Demon village nigh impossible without some sort of defense against magic.
Crimson Demon children are taught using a public education system, and graduate once they become proficient with magic. While some take up jobs and professions around their village, it is also common for new alumni to set off in search of adventure. Due to their reputation for potent magic, they are usually in high demand among adventuring parties.
Crimson Demon Names[edit]
Like their culture, Crimson Demon names are often seen as weird to outsiders, although from their perspective it's everyone else who has weird names.
Male: Bukkorori, Chekera, Chomusuke, Hyoizaburo, Jarippa, Pucchin
Female: Arue, Dodonko, Funifura, Komekko, Megumin, Nerimaki, Soketto, Yuiyui, Yunyun
Crimson Demon Traits[edit]
A clan of modified humans known for their red eyes, magical talent, and odd behavior.
Ability Score Increase. Your Intelligence score increase by 2 and Charisma scores increase by 1.
Age. Crimson Demons have the same natural lifespan as regular humans, maturing in their teens and generally living no more than a century.
Alignment. Since their culture emphasizes "coolness" above all else, Crimson Demons tend towards chaotic alignments. They won't hesitate to disregard rules or societal conventions if they sense an opportunity to do something "awesome," although they are generally accepting of the consequences of their actions. As a people they generally fall between good and neutral morality-wise.
Size. Crimson Demons are the same size on average as regular humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Infinite Arcane Knowledge of the Crimson Demon Clan. You gain proficiency in the Arcana skill, and if you do not have proficiency in the History skill, you are considered proficient when making a History check related to magic or magical items.
Traditional Crimson Demon Clan Magic Training. You know the thaumaturgy cantrip and use it excessively, especially when introducing yourself. When you reach 3rd level, you can cast the expeditious retreat spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.
Indomitable Will of the Fearsome Crimson Demons. When an effect forces you to make a saving throw to avoid being frightened, charmed, or stunned, you can choose to replace the ability modifier for the saving throw with either your Intelligence or Charisma modifier. You only apply proficiency if you had proficiency with the original saving throw ability.
Languages. You can read, speak, and write Common and one other language of your choice, which must be an exotic language (i.e. Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon).
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
4′ 8'' | +2d10 | 110 lb. | × (2d4) lb. |
*Height = base height + height modifier |
Back to Main Page → 5e Homebrew → Races