Cresselia (5e Creature)
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Cresselia[edit]
Medium celestial, lawful neutral Armor Class 16 (natural armor)
Saving Throws Wis +10, Cha +8 Aura of Joyful dreams. Unconscious but not dying creatures within 20 feet of Cresselia are blessed with Joyful dreams and are immune to the effects of nightmares. When they wake up, they gain 10 temporary hit points and gain a point of inspiration. A creature holding or wearing a Cresselia feather also gains this benefit while they sleep. Moonlit Beauty. Cresselia emits dim light in a 20 foot radius while under in any amount of moonlight. Moonlight. Cresselia regains 16 (3d10) hit points at the start of each of their turns while they remain in moonlight. Light Screen. Cresselia and any allies within 5 feet of them take half damage from spells and other magical effects. ACTIONSMultiattack. Cresselia makes 2 Psycho Cut attacks. Lunar Dance (1/day). Cresselia causes moonlight to encompass themself, draining all of their energy; reducing themself to 1 hit point. After doing this, a creature within 60 feet of cresselia regains all lost hit points and is removed of any harmful status conditions, curses, or diseases that the target is willing to remove. In addition, any abilities that recharge on a short or long rest, or on a long rest are regained. Crescent Prayer (3/day). Cresselia draws power from to moon to heal their wounds, regaining 99 (22d8) hit points, removing any harmful conditions, curses or diseases from themself and increasing their armor class by 3 for the next minute. Psycho Cut. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) psychic damage. This attack lands a critical hit on a 19-20. Moonblast. Ranged Spell Attack: +10 to hit, range 90/120ft., one target. Hit: 27 (4d10 + 5) radiant damage and if the target is a creature, any spells they cast have a -1d10 penalty to damage rolls for the next minute.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Moonbeam (Costs 3 Actions). Cresselia casts the moonbeam spell which lasts until the beginning of their next turn and doesn't require concentration. The DC for this spell 17. Recovery. Cresselia regains 10 hit points and moves up to half their flying speed. Future Sight (Requires 2 Actions Available) Cresselia causes a mass of psychic energy to travel forwards in time to a point within 60 feet of themself. The next time they can use a legendary action, a creature within 15 feet of the point must make a DC 17 wisdom saving throw, which on a fail they take 78 (12d12) psychic damage. |
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