Creeper of Cthulhu (5e Creature)

From D&D Wiki

Jump to: navigation, search

Creeper of Cthulhu[edit]

Small aberration, unaligned

Armor Class 11 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 0 ft., fly 50 ft.

8 (-1) 15 (+2) 12 (+1) 1 (-5) 7 (-2) 1 (-5)

Skills Perception +2
Damage Vulnerabilities cold, fire
Senses darkvision 60 ft., passive Perception 12
Challenge 1/4 (50 XP)

Hive Mind. While the creeper is in range of the telepathy of a brain of Cthulhu, whenever it hits a creature with a melee attack, roll a d6 and consult the table below. The target is affected as shown until the end of its next turn.

1-2. The target is blinded.
3-4. The target is deafened.
5-6. The target is poisoned.


Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

A large, disembodied eyeball with orange sclera and angrily pulsing veins. Manipulated by the brain of Cthulhu, creepers serve as its eyes and orbit around it for defense in numbers.

Back to Main Page5e Homebrew5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Terraria franchise, and/or include content directly affiliated with and/or owned by 505 Games. D&D Wiki neither claims nor implies any rights to Terraria copyrights, trademarks, or logos, nor any owned by 505 Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!