Creeper Nobody[edit]
Tiny aberration (nobody), neutral
Armor Class 11
Hit Points 10 (4d4)
Speed 20 ft., climb 20 ft.
Skills Perception +1, Stealth +3 Proficiency Bonus +2 Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Senses darkvision 60 ft., passive Perception 11
Languages understands Common but can't speak it
Challenge 1/8 (25 XP)
Emotionless. The Nobody has advantage on saving throws against being charmed or frightened.
Lightweight. The Nobody automatically fails ability checks and saving throws against effects that would push it, such as a shove attack or the gust of wind spell.
ACTIONS
Scimitar Form. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
REACTIONS
Shield Form. The Nobody adds 2 to its AC against an attack that would hit it. To do so, it must see the attacker.
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Creepers are the lowest form of Nobody, born from individuals with just enough force of will to keep their bodies from dissolving when they transformed into Heartless. Small, clumsy, and weak, they are often bossed around by stronger Nobodies and attack in large groups.
All Nobodies can contort themselves in eerie and impossible ways. Creepers take it to the point of brief but frequent shapeshifting: they can defend themselves by briefly turning into weapons and shields.
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