Creeper (5e Creature)

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Creeper[edit]

Medium monstrosity, chaotic evil


Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 2 (-4) 6 (-2) 5 (-3)

Saving Throws Str +4, Wis +0
Skills Stealth +5
Proficiency Bonus +2
Damage Resistances lightning
Condition Immunities charmed, exhaustion, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 8
Languages
Challenge 2 (450 XP)


Camouflage. The creeper has advantage on Dexterity (Stealth) checks made to hide. It can attempt to hide even when only lightly obscured.

Inescapable Explosion. If a hostile creature provokes an opportunity attack from the creeper, the creeper can use its reaction to use Explode.

TNT Charge. If the creeper takes lightning damage, it becomes a charged creeper. The creeper retains most of its statistics, but with the following changes:

  • When the creeper uses Explode, the radius of the explosion increases to a 50-foot cube and the explosion deals 55 (10d10) force damage.
  • The creeper's movement speed increases to 40 feet.

A charged creeper has a challenge rating of 4 (1,100).

ACTIONS

Creep. The creeper gains advantage on Dexterity (Stealth) checks it makes until the end of its turn, but its speed is halved until the start of its next turn.

BONUS ACTIONS

Explode. The creeper hisses and its skin flashes white, preparing to explode. The creeper explodes at the start of its next turn. Each creature within a 15-foot cube originating from the creeper must make a DC 15 Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as much damage on a successful one. A creature more than 5 feet away from the origin of the explosion makes this saving throw with advantage.


Aw man.

Creepers roam the pristine wilderness of the Material Plane (Overworld). With their green hues, creepers can be mistaken for plants from a distance. Creepers have one goal in life, and that is to blow up humanoid creatures. This is because a creeper's spores are contained in their explosive organ, so when they explode the spores are released into the environment. The spores feed off carrion, iron (even iron in the form of steel), wood, and ores, so a creeper has to kill a creature, blow up a structure, or unearth ore to procreate.
Creepers move almost completely silently, and the only thing that warns victims when they are right behind them is a small sizzle.

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