Cramp (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Cramp
Necromancy
Level: Torture 2, Biomancer 2, Sor/Wiz 3
Components: S,F
Casting time: 1 standard action
Range: Close (25ft.+5ft./2 levels)
Target: One living creature
Duration: 1 round/ level
Saving Throw: Fortitude negates
Spell Resistance: Yes


Multiple muscles in the subject's body starts to cramp. Attack rolls, saving throws, and skill checks suffer a -1 penalty per caster level (maximum penalty -10). Strength and Dexterity also has penalty of -2 per 5 caster levels.

During the effect of spell, the subject may attempt another fortitude save (with the penalty) each round. Each failed fortitude save deals 1d2 point of nonlethal damage to the subject.

Focus: A small spring.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard