Craft Magic Tattoo Variant (3.5e Feat)
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Craft Magic Tattoo [Item Creation]
Tattoos can be in one of three varieties: Single-use, once-per-day, and continuous.
Single-use tattoos emulate a single spell as if it were a spell-like ability. When the spell is used the magic fades leaving behind a nonmagical tattoo. The base price for a single-use tattoo is spell level × caster level × 50 gp. To craft a single-use magic tattoo you must have 5 ranks in Craft (Artist). It takes one hour per 100gp of its base price you must spend 1/25th of its base price in XP and use up raw materials costing one-half of the base price.
Once-per day-tattoos emulate a single spell as if it were a spell-like ability. The base price for a once-per-day tattoo is spell level × caster level × 400 gp. To craft a once-per-day tattoo you must have 8 ranks in Craft (Artist). It takes one day for each 1,000gp of its base price and you and the recipient must each spend 1/25th of its base price in XP. You must also use up raw materials costing one-half of the base price.
A continuous tattoo causes a single permanent effect, much like wearing Bracers of Armor or a Ring of Regeneration. The base price for a continuous tattoo is spell level × caster level × 1000gp. To craft a continuous tattoo you must have 10 ranks in Craft (Artist). It takes one day for each 1,000gp of its base price and you and the recipient must each spend 1/25th of its base price in XP. You must also use up raw materials costing one-half of the base price. The basic requirement for a spell to be imbued as a continuous use tattoo is that it have an effective duration of 1 minute or longer. Other spells would require case by case adjudication from the individual DM.D20 Roll | Effect |
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1–5 | The attempt fails and the recipient is left with a nonmagical tattoo. |
6–9 | The ink burns, dealing 2d8 points of acid damage to the recipient. It leaves a scar in the shape of the tattoo. |
10–13 | A fireball is created of caster level equal to yours, centered on the recipient of the tattoo. |
14–16 | The tattoo inflicts unbearable agony on the recipient causing 1d4 Con and 1d4 Wis damage. The tattoo is nonmagical. |
17–19 | The tattoo becomes a single-use tattoo. If it was already single-use the attempt fails, leaving a nonmagical tattoo |
20 | The magic takes effect but operates at the least effective level |
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