Courage (5e Creature)
Courage[edit]
Gargantuan celestial (sequi), lawful good Armor Class 21 (natural armor)
Saving Throws Con +14, Wis +13, Cha +13 Angelic Weapons. The sequi's weapon attacks are magical. When the sequi hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack). Charge. If the sequi moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 13 (2d12) bludgeoning damage. Divine Awareness. The sequi knows if it hears a lie. Innate Spellcasting. The sequi's spellcasting ability is Charisma (spell save DC 21). The sequi can innately cast the following spells, requiring only verbal components: At will: detect evil and good Legendary Resistance (1/Day). If the sequi fails a saving throw, it can choose to succeed instead. Magic Resistance. The sequi has advantage on saving throws against spells and other magical effects. Multiple Heads. The sequi has two dragon heads. While it has at least one dragon head, the sequi has advantage on saving throws against being blinded, deafened, stunned and knocked unconscious. ACTIONSMultiattack. The sequi makes as many bite attacks as it has dragon heads. Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 18 (4d8) radiant damage. Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 8) bludgeoning damage plus 18 (4d8) radiant damage. Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 18 (4d8) radiant damage. Flame Breath (Recharge 5–6). The sequi exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 72 (16d8) fire damage on a failed save, or half as much damage on a successful one.
LEGENDARY ACTIONSThe sequi can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sequi regains spent legendary actions at the start of its turn. Detect. The sequi makes a Wisdom (Insight or Perception) check. |
Courage is a lesser manifestation of Fortitudo. It appears as a harbinger, when Fortitude wishes to test the strength of an opponent. Courage is physically the same as Fortitudo, but wears virdigris-green bronze armor plates. Its halo burns red, denoting its position as a mere clone of an Audito. |
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