Cornerian (5e Race)
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Cornerians[edit]
“ | Follow me, Fox. This way, Fox. Never give up. Trust your instincts. You've become so strong, Fox. | ” |
Physical Description[edit]
The Cornerian race is a vast one, so there are many different variations in appearance and skin colors. As such, their skin and hair can be literally any color. However, there is a general set of guidelines to determine a Cornerian. All Cornerians are bipedal humanoids that artificially resemble animals. They are roughly the same size as humans and come in the variety of sizes that humans do.
Cornerians cheering on. |
History[edit]
Cornerians come from the planet Corneria. They are an interstellar and space-faring group of peoples. These a Cornerians originate from the planet Corneria. From what we know, they have learned to coexist from one another and to unite under one identity: Cornerian. These people can travel from solar system to solar system, utilizing their advanced technology to travel hither and fro. And even though they can share many resemblances to non-sapient creatures from other regions, they have it as law as to not modify a creature into a state of higher intelligence unless said creature has already reached full sentience.
Society[edit]
Cornerians live in a society highly comparable to that of humans, and as such have next to nothing majorly notable about them. However, they take on a near cowardly desire for peace. They as a whole will go to the extent of accepting slavery in order to keep their lives safe. There are exceptions however, some (particularly soldiers) will have a fiery determination to protect their peoples and to fight off evil at the source.
Cornerian Names[edit]
Cornerians typically base their names on what subrace they are, accompanied by a typical human name. Although they sometimes can go by a nickname instead.
Male: Fox Mccloud, Falco Lombardi, Slippy Toad, Peppy Hare, and Wolf O'Donnel.
Female: Krystal, Miyu, Fay, Fara Phoenix, and Katt Monroe.
Cornerian Traits[edit]
A peaceful, furry race of humanoid aliens.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Cornerians lives around the same amount of time as humans.
Alignment. Cornerians tend towards the good alignment.
Size. Cornerians are the same size as humans. Your size is medium.
Speed. Your base walking speed is 30 feet.
Brotherly Sympathy. Although they may not be as intelligent, you feel an distant, almost familiar sympathy for them. And animals also vaguely feel like you are almost one of their kind. Therefore you gain Wisdom (Animal Handling) proficiency for interacting with animals.
Languages. You can speak, read, and write Common and two other languages of your choice.
Subrace. Choose one between Vulpes, Canis, Falco, Anura, and Lepus.
Vulpes[edit]
Ability Score Increase. Your kind have been known to bounce back from any situation, even when it seems the most bleak. As such, your Constitution score increases by 1.
Thick Fur. Your body is covered head to toe in insulating fur. You are resistant against cold damage.
Keen Sight. You have advantage on Wisdom (Perception) checks that rely on sight.
Nimble Fighter. When you take a dodge action, if you are hit by an attack still, you may use your reaction to make an opportunity attack against the opponent.
Canis[edit]
Ability Score Increase. From monstrous throwbacks with a primal flare, to cutesy gentlemen relaxing away. Canids were born strong, and your Strength score increases by 1.
Thick Fur. Your body is covered head to toe in insulating fur. You are resistant against cold damage.
Primordial Instincts. Your archaic and animalistic instincts are still functioning somewhere deep inside of you you, waiting to be roused by confrontation. Gain proficiency in Perception.
Wolves' Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Falco[edit]
Ability Score Increase. Your kind are wise and knowledgeable, and know just what to do to get the job done. Therefore your Wisdom score increases by 1.
Flight. Your ancestors have been known to take to the sky. Interestingly your body still can, even if you typically do not need to. You have a flying speed of 20 feet.
Keen Sight. You have advantage on Wisdom (Perception) checks that rely on sight.
Adaptable Brawler. Gain advantage on saving throws against being knocked prone.
Anura[edit]
Ability Score Increase. Anura tend to be on the more... Awkward side... But, their mental capacity covers their downfalls. Your Intelligence score increases by 1.
Amphibious. You can breath both air and water.
Developed Legs. Even if you have been inclined to be sedentary, jumping is in your blood. You can jump up to 1.5 times your height.
Adept Swimmer. You have a swim speed of 35 feet.
Lepus[edit]
Ability Score Increase. Your brethren have been known to be rousing speakers, or at least cutesy enough to leave a good impression on people. Your Charisma score increases by 1.
Thick Fur. Your body is covered head to toe in insulating fur. You are resistant against cold damage.
Developed Legs. Even if you have been inclined to be sedentary, jumping is in your blood. You can jump up to 1.5 times your height.
Charming. Whether it be good speech or kawaii appeal, you have gained the ability to cast charm person spell once per long rest.
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