Controlwing Tyrant (Sins of the Past)

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Control Wing Tyrant[edit]

huge monstrosity (shikigami), unalighed


Armor Class 21
Hit Points
Speed 40ft. 180ft flying (hover)


STR DEX CON INT WIS CHA
10 (+0) 26 (+8) 16 (+3) 10 (+0) 16 (+3) 24 (+7)

Saving Throws Dex +14, Cha +13
Skills Acrobatics +20, Insight +9, Investigation +6, Perception +15, Stealth +20, Survival +9
Damage Vulnerabilities Force
Damage Resistances Non mgaical Piercing, Slashing and Bludeoning, Fire, Cold
Damage Immunities Poision, Acid, Psychic
Condition Immunities charmed, frightened, Berserk, Confused, Hallucinating
Senses passive Perception 25
Languages
Challenge 20 (25,000 XP)


Cursed Energy. The shikigami has 96 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. While in combat, the shikigami regains 1 cursed energy at the beginning of each of its turns, up to its maximum. The combat must be one where the shikigami's life is at risk.

Magical Weapons Controlwing's attacks are magical.

Reinforced Immune System The shikigami is proficient in death saving throws.

Strong Body The Shikigami reduces all non-magical damage except psychic or thunder by 4.

Improved Cursed Energy Output As apart of any feature which uses cursed energy, it can expend extra cursed energy on it equal to half of the feature’s original cost to amplify its output

  • The feature’s number of damage dice increases by 3. If the feature does not deal damage dice, its damage bonus increases by a quarter of the original amount.
  • The feature’s range increases by 36ft feet. This range increase does not work with touch-based techniques.
  • The feature’s bonus to hit is increased by +2
  • The feature’s DC increases by +2
  • The feature’s duration increases by several rounds equal to 8.

Hard Outerier Skit’zik reduces all Bludgeoning, Piercing and Slashing damage with 8.

Long Legs The creatures head is 20ft above the ground where less things can't hurt it gaining it +1 AC. (This is already accounted for in the sheet, if a creature makes a ranged attack then it wont have the AC buff).

Flyby. The shikigami does not provoke opportunity attacks when flying out of a creature's reach.

Insects Mucle Group

  • Controlwing can exstend its reach with + 10ft one per turn.
  • Any attack roll that uses Strength, that would deal damage to Controlwing will have disadvantage, since they don't use the quickness behind their attacks.
  • Once per trun when Controlwing uses Wings Of Destruction it may use up to 7 curesed energy to have the cone increased by 10ft and 1 extra damage dice per 2 cursed energy spent. The area will also become difficult terrain.
  • Controlwing ingores difficult terrain.
  • Controlwing can't make opportunity attacks.
  • Twice per turn when dealing damage with an attack that uses Charisma it may then give that attack an extra damage dice. After that it must make a DC 21 Charisma or take 9 (3d6) necrotic damage.

Gaint Monster ´Controlwing deals twice as much damage to objects and structures.

Nature Of Pollen The shikigami has alot of pollen that it keeps in its wings, allowing it to dust it out over long areas to gice creatures conditions. When the shikigami uses Wings of Desruction, Poison Spit, Duster or Wing Bask.

Cursed Armor As a no-action required Controlwing can use up two 7 cursed energy to gain 10 temporary hit points per cursed energy spent. While this is up it will gain resistence to forece damage.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

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