Controlwing Tyrant (Sins of the Past)
Control Wing Tyrant[edit]
huge monstrosity (shikigami), unalighed Armor Class 21
Saving Throws Dex +14, Cha +13 Cursed Energy. The shikigami has 96 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. While in combat, the shikigami regains 1 cursed energy at the beginning of each of its turns, up to its maximum. The combat must be one where the shikigami's life is at risk. Magical Weapons Controlwing's attacks are magical. Reinforced Immune System The shikigami is proficient in death saving throws. Strong Body The Shikigami reduces all non-magical damage except psychic or thunder by 4. Improved Cursed Energy Output As apart of any feature which uses cursed energy, it can expend extra cursed energy on it equal to half of the feature’s original cost to amplify its output
Hard Outerier Skit’zik reduces all Bludgeoning, Piercing and Slashing damage with 8. Long Legs The creatures head is 20ft above the ground where less things can't hurt it gaining it +1 AC. (This is already accounted for in the sheet, if a creature makes a ranged attack then it wont have the AC buff). Flyby. The shikigami does not provoke opportunity attacks when flying out of a creature's reach. Insects Mucle Group
Gaint Monster ´Controlwing deals twice as much damage to objects and structures. Nature Of Pollen The shikigami has alot of pollen that it keeps in its wings, allowing it to dust it out over long areas to gice creatures conditions. When the shikigami uses Wings of Desruction, Poison Spit, Duster or Wing Bask. Cursed Armor As a no-action required Controlwing can use up two 7 cursed energy to gain 10 temporary hit points per cursed energy spent. While this is up it will gain resistence to forece damage. ACTIONSAction Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
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