Conjuration (3.5e Epic Spell)
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Conjuration (Creation) | |
Spellcraft DC: | 40 |
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Components: | V, S |
Casting time: | 1 regular action |
Range: | close |
Effect: | See Below |
Duration: | Permanent |
Saving Throw: | None |
Spell Resistance: | No |
To Develop: | 230,000 gp; 7 days; 11,400 XP. Seed: Conjure |
This spell allows the caster to create something out of nothing. It can be either object or being. Objects can be something as mundane as a letter opener, to a magical adamantine sword, and even a whole house (that match the size limits). Any attack and damage bonus to weapons created from this spell is equal to the Wisdom modifier of the caster. This is on top of any bonuses garnered by the materials used to form the object. Object created by this spell may be as large as 7 cubic feet per caster level. Any object created through this spell functions as if it has been built by a master engineer, blacksmith, or architect. Beings created by this spell will have all the basic characteristics of its kind. The caster can give being it create another magical or supernatural abilities except the ones it already have (if it have), but those abilities need to match the being's nature and power level. The caster can't create being who have more HD than it have, and it can create multiple being using one spell, as long as their collective HD isn't higher than its HD.
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