Concise Weapons (5e Variant Rule)
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This replaces the default weapon options. Noise is removed. That's about it.
- Weight is ignored.
- Damage type is ignored.
- All costs are in silver. Cost is standardized for melee weapons.
- Some weapons have been made stronger: club, light hammer, sickle, mace, greatclub, flail, and war pick.
- Trident is changed to simple instead of martial.
- The "Heavy" property is removed.
- The "Ammo" property omits ammo-tracking, replacing the Ammunition property.
- Blowgun has a new special property.
- Net is removed, as it works more like acid or alchemist's fire anyway.
Simple Melee Weapons | Cost | Damage | Properties |
---|---|---|---|
Dagger | 10 sp | d4 | finesse, light, thrown (20/60) |
Javelin | 10 sp | d6 | thrown (range 30/120) |
Club, Hammer, Handaxe, Sickle | 10 sp | d6 | light, thrown (range 20/60) |
Greatclub, Mace, Quarterstaff | 10 sp | d6 | versatile (1d8) |
Spear, Trident | 10 sp | d6 | thrown (range 20/60), versatile (1d8) |
Simple Ranged Weapons | Cost | Damage | Properties |
Dart, Shuriken | 0.5 sp | d4 | finesse, thrown (range 20/60) |
Sling | 1 sp | d4 | ammo (range 30/120) |
Light Crossbow | 250 sp | d8 | ammo (range 30/120), loading |
Shortbow | 250 sp | d6 | ammo (range 80/320), two-handed |
Martial Melee Weapons | Cost | Damage | Properties |
Whip | 20 sp | d4 | finesse, reach |
Scimitar, Shortsword | 100 sp | d6 | finesse, light |
Battleaxe, Flail, Longsword, War Pick, Warhammer | 100 sp | d8 | versatile (1d10) |
Rapier, Saber, Cutlass | 250 sp | d8 | finesse |
Glaive, Halberd, Pike | 100 sp | d10 | reach, two-handed |
Lance | 100 sp | d12 | reach, special |
Greataxe | 100 sp | d12 | two-handed |
Greatsword, Maul | 100 sp | 2d6 | two-handed |
Martial Ranged Weapons | Cost | Damage | Properties |
Blowgun | 100 sp | 1 | ammo (range 25/100), loading, special |
Hand Crossbow | 750 sp | d6 | ammo (range 30/120), light, loading |
Longbow | 500 sp | d8 | ammo (range 150/600), two-handed |
Heavy Crossbow | 500 sp | d10 | ammo (range 100/400), loading, two-handed |
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