Concentration Everfliers (5e Subclass)
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Concentration Sorcerer
Sorcerer subclass
Your bloodline comes from a mysterious entity associated with the air element and the very essence of magical focus. Most think it is some kind of powerful air elemental or maybe a djinni, but the answer maybe not quite that simple. A few believe it was a powerful solar who had attained some form of enlightenment in the ways to channel divine energies.
"What if I told you that there exists a village where everyone flys above the ground, all the time, never touching land? What if I told you that even little children could do it?"
- Everflier Focus
Starting at 1st level, you can add your Charisma modifier (max; 5) in addition to your Constitution modifier when you make Constitution saving throws for concentration checks.
At 5th level, you learn the spells levitate and fly. These spells do not count against the number of spells you know.
- Steady Mind
Beginning at 10th level, you gain a +4 bonus to Constitution saving throws when trying to maintain concentration on a spell. Additionally you now have advantage on Constitution saving throws when making concentration checks.
- Subconscious Focusing
At 15th level, your concentration spells can last forever, even during sleep. They can still be broken if you lose concentration due to taking damage or casting another spell that requires concentration. As long as the concentration spell is up, the corresponding spell slot is unavailable. Also, taking a long rest while concentrating on a spell gives one level of exhaustion.
- Multitasker
For Example: If you are concentrating on a level 2 spell, a level 4 spell, and a level 5 spell, the DC for the Constitution saving throw would be 33 (8+ 2x(2+4+5) + 3). |
Starting at 20th level, you may concentrate on a number of spells equal to your proficiency bonus. To cast a concentration spell while you already have one active, you must pass a Constitution saving throw. The DC equals 8 + double all levels of spells you are already concentrating on + the number of spells you are concentrating on.
While concentrating on more than one spell, if you take damage you need only make a single concentration saving throw to maintain concentration. If you fail a saving throw to keep concentration due to taking damage, you lose all active concentration spells and gain a level of exhaustion for each spell you were concentrating on.
Whenever you make Constitution saving throw in order to maintain concentration, you can treat a d20 roll of 9 or lower as a 10.
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