Comet Warrior (5e Creature)
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Medium aberration, chaotic good
Saving Throws Wis +5, Int +2
Rejuvenation. If a comet warrior is slain, it returns to life 1d10 days later on the Astral Plane, regardless of where it died. Only a wish spell may stop this trait from functioning.
Multiattack. The comet warrior makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used in two hands.
Frost Gauntlet (Recharge 6). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) cold damage.
Mind Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 8 (1d12 + 2) psychic damage.
Comet warriors are creatures from the Astral Plane, and the sworn enemies of vortex hunters. They are very similar, though neither group will ever admit to it, as they war eternally. They wear white suits of armour detailed in dark blue and orange.
Aberrant Nature. A comet warrior doesn't require air, food, or drink.