Combine Assasin (D20 Modern Creature)

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Combine Assassin[edit]

Combine Assassins are female Overwatch Elites, having the same rank and appearance. They are very agile and can move faster than most humans due to genetic enhancements. They are often sent on recon missions and, as their name suggests, assassination missions as well.

"A Combine Assassin"
Size/Type: Medium Humanoid (Human) Infiltrator 6
Hit Dice: 6d8 (25 hp)
Initiative: +8
Speed: 50ft
Armor Class: 16, touch 14, flat-footed 12
Base Attack/Grapple: +3/+3
Attack: +3 Melee Kick (2d6) or +3 Ranged Dual Pistols (2d4x2)
Full Attack: +3 Ranged Dual Pistols (2d4x2) and +3 Melee Kick (2d6)
Space/Reach: 5ft/5ft
Special Attacks: Sweep
Special Qualities: Reflexive Dodge, Improved Evasion, Improvised Implements
Saves: Fort +1, Ref +10, Will +3
Abilities: Str 10, Dex 18, Con 11, Int 15, Wis 15, Cha 12
Skills: Balance +18, Disable Device +15, Hide +20, Jump +12, Move Silently +21, Tumble +27
Feats: Improved Initiative, Lightning Reflexes, Dodge, Acrobatic
Environment: Any
Organization: single
Challenge Rating: 6
Treasure: Standard
Alignment: Lawful Evil
Level Adjustment:


Combine Assassins are the weakest of the Overwatch soldiers in terms of health and armor class. They can be mistaken for an easy target due to their lack of pain tolerance. Do not be fooled. A Combine Assassin can dodge most attacks, get to high vantage points, and destroy even the most skilled fighters in the resistance. Their dual wield pistols can cause a surprisingly large amount of damage, and they can close a long distance quickly to strike you in melee.

Reflexive Dodge (Ex)

If a Combine Assassin is attacked, she can make a reflex save DC the number on the opponents attack dice. If it suceeds, she takes no damage, and she may take a 5 ft step.

Improved Evasion (Class Feature)

If an Infiltrator of 4th level or higher is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Infiltrator suffers no damage if he or she makes a successful saving throw and only half damage on a failed save. Improved evasion can only be used when wearing light armor or no armor.

Improvised Implements (Class Feature)

At 2nd level, an Infiltrator no longer takes a –4 penalty when wielding an improvised weapon. Also, the Infiltrator is able to make do without proper equipment in certain circumstances: the Infiltrator no longer takes a –4 penalty when using the Climb and Disable Device skills without the proper tools.

Sweep (Class Feature)

An Infiltrator knows how to size up an area and get the lay of the land in a single sweep of his or her eyes. This sweep provides a +4 circumstance bonus on Spot checks and covers an area out to 30 feet away from the Infiltrator. The Infiltrator can use this bonus at the start of an encounter.

Anything not concealed can be spotted in a sweep with a successful check (DC 10). The DC for concealed or less obvious threats is equal to their Hide check result.

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