Cold Legion Slinger (5e Creature)

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Cold Legion Slinger[edit]

Large elemental, neutral evil


Armor Class 12 (hide armor)
Hit Points 60 (8d10 + 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 8 (-1) 12 (+1) 8 (-1)

Proficiency Bonus +2
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 11
Languages Giant
Challenge 2 (450 XP)


Undying. The cold legion slinger regains 60 hit points at midnight. The cold legion slinger dies only if has 0 hit points at midnight and doesn't regenerate.

Heat Sensitivity. While within 10 feet of a source of heat (the equivalent of a campfire or warmer) the cold legion slinger has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The cold legion slinger makes two slam attacks or two ice rock attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Ice Rock. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage and 3 (1d6) cold damage


A cold legion slinger is more closely related to giants than dwarves. They are the artillery of the legion, picking up chunks of earth or rocks and infusing them with elemental ice from their own frozen veins.

See Also[edit]

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