Cold Legion Minion (5e Creature)

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Cold Legion Minion[edit]

Small elemental, neutral evil


Armor Class 14 (hide armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 12 (+1) 8 (-1) 12 (+1) 8 (-1)

Proficiency Bonus +2
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 11
Languages Giant
Challenge 1/4 (50 XP)


Undying. The cold legion minion regains 9 hit points at midnight. The cold legion minion dies only if has 0 hit points at midnight and doesn't regenerate.

Heat Sensitivity. While within 10 feet of a source of heat (the equivalent of a camp fire or warmer) the cold legion minion has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The cold legion minion makes two ice blade attacks or two ice dart attacks.

Ice Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Ice Dart. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


A cold legion minion is a small, lithe humanoid with pale blue skin and piercing blue eyes. They fight with two blades of ice, acting as skirmishers and harassers. When encountered in groups, one in every four minions will focus on throwing darts, allowing the others to shield it.

See Also[edit]

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