Cold Domain (5e Subclass)

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Cold Domain[edit]

Cold Domain Spells[edit]
Cleric Level Spells
1st absorb elements, ice knife
3rd snilloc's snowball swarm, flaming sphere
5th fire shield, sleet storm
7th investiture of ice, primordial ward
9th dominate monster, mind blank

Cold Domain[edit]

Gods of cold include Auril and Ulutiu. For Information on these gods check your sourcebooks.

Acolyte of Cold[edit]

At 1st level you learn the Frostbite cantrip and you gain resistance to cold.

Channel Divinity: Charm Creatures of the Cold[edit]

Starting at 2nd level, you can use your Channel Divinity to charm creatures of the cold. That includes beasts that live in cold environments as well as creatures with the cold subtype. As an action, you present your holy symbol and invoke the name of your deity. Each creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While charmed by you, it is friendly to you and other creatures you designate.


Initiate of Cold Fire[edit]

At 6th level you can no longer create magical fire. All your fire spells are automatically cold fire spells. The flames blaze white and blue and are not hot but ice cold to the touch. The damage type changes from fire to cold

Master of Cold[edit]

Starting at 8th level you can use your power to increase the effectiveness of all your spells that deal cold damage. As a bonus action, you present your holy symbol and intone old verses from the Codicil of White. For the rest of your turn all your spells that deal cold damage increase in strength. Creatures not protected by any means take one-half the normal damage, creatures that have resistance against cold are treated as having no resistance and creatures that are immune to cold are treated as having just resistance to cold. You can use this ability once and regain its use after a short or long rest.

Iceborn[edit]

At 17th level your resistance against cold increases with godly strength and makes you immune to any normal or magical cold effects. In addition snow and ice terrain is always normal terrain for you.

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