Clodsire (5e Creature)

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Clodsire[edit]

Medium beast, neutral


Armor Class 19
Hit Points
Speed 15 ft.


STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 17 (+3) 8 (-1) 8 (-1) 17 (+3)

Saving Throws Str +2, Dex -6, Con +4, Int -3, Wis -3, Cha +10
Skills Animal Handling +1, Arcana +1, Deception +5, Medicine +1, Nature +1, Persuasion +5, Stealth +0, Survival +1
Damage Vulnerabilities cold, psychic
Damage Resistances bludgeoning
Damage Immunities electric, poison, water
Condition Immunities grappled, poisoned
Senses passive Perception X
Languages


Feature Name. Feature description

ACTIONS

Magic Ground Attack. +X to hit. Hit: 13 (2d12) <type> damage.

Stabbing Attack. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: 9 (2d8) poison damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

This creature is an amphibian adapted to the murkiness of the swamp gaining a poisonous spine to easier kill prey.

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