Clinger (5e Creature)
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Clinger[edit]
Large undead, chaotic evil Armor Class 14 (natural armor)
Skills Perception +1 Attached. The clinger cannot move outside of a 60-foot radius sphere centered on its attachment point. However, it can move in any direction, including vertically, and is unaffected by difficult terrain. ACTIONSMultiattack. The clinger makes three attacks: two with its bite and one with its cursed flames. Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) piercing damage and 4 (1d8) poison damage. Cursed Flames. Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 11 (2d10) fire damage and 11 (2d10) necrotic damage. Being underwater doesn't grant resistance against the fire damage.
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In the depths of the darkest corruption lies cursed-fire belching, betentacled nightmares stretching from the very walls themselves. A clinger's body consists of a purple-brown head with a pair of large mandibles with a gaping mouth between them, and a long, segmented body, covered in short, hair-like tentacles that assist the beast in its movement through the corrupt chasms of the eater of worlds' lair. Inside its head are organs that produce cursed flames, unholy green fire that cannot be put out by water, which it can spew in the shape of orbs at its prey. |
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