Clinger (5e Creature)
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Large undead, chaotic evil
Attached. The clinger cannot move outside of a 60-foot radius sphere centered on its attachment point. However, it can move in any direction, including vertically, and is unaffected by difficult terrain.
Multiattack. The clinger makes 3 attacks, two with its bite and one with its cursed flames.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) piercing damage + 4 (1d8) poison damage.
Cursed Flames Ranged Weapon Attack: +3 to hit, range 60/120, one target. Hit: 10 (2d10) fire damage + 10 (2d10) necrotic damage. This attack is unaffected by water.
In the depths of the darkest corruption lies cursed-fire belching, betentacled nightmares stretching from the very walls themselves. A clinger's body consists of a purple-brown head with a pair of large mandibles with a gaping mouth between them, and a long, segmented body, covered in short, hair-like tentacles that assist the beast in its movement through the corrupt chasms of the Eater of Worlds's lair. Inside its head are organs that produce cursed flames, unholy green fire that cannot be put out by water, which it can spew in the shape of orbs at its prey.