Classes (TBOI Supplement)

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Classes in TBOI do not level, instead starting with a specific set of Items or unique traits and abilities. Progression is made through Items which provide new features and stat increases. Items you start with only count as one item even if you start with multiple.

Proficiencies are irrelevant as there is no weapons or armor, instead only add your proficiency bonus if requested by the item or feature. Max HP is only increased when an item calls for it. Some characters start with soul or dark hearts and thus begin with temporary hit points instead of regular hit points until they get an item that grants one. Refer to the soul and dark heart rules.

Unless otherwise stated each class starts with the Crybaby Feat. Starting at first item, you can fire tear projectiles from your eyes. You can fire one projectile per second (5 per turn). Your tears deal 1d6 bludgeoning damage + your proficiency bonus.

Base Classes[edit]

The Child (Isaac)[edit]

Saving Throws: Wisdom, Dexterity Hit-Dice: 1d10 per amount of items Hit Points at first item: 10 + Constitution modifier Hit Points at Later Items: 1d10 (or 5) + Constitution modifier per items after 1st item

Equipment

  • 1 Bomb
  • The D6

The Heart (Magdalene)[edit]

Saving Throws: Constitution, Wisdom Hit-Dice: 1d12 per amount of items Hit Points at first item: 12 + Constitution modifier Hit Points at Later Items: 1d12 (or 7) + Constitution modifier per items after 1st item

Equipment

  • (a)1 Speed Up Pill (b)1 Full Health Pill
  • Yum Heart

The Jack (Cain)[edit]

Saving Throws: Dexterity, Wisdom Hit-Dice: 1d8 per amount of items Hit Points at first item: 8 + Constitution modifier Hit Points at Later Items: 1d8 (or 4) + Constitution modifier per items after 1st item

Equipment

  • 1 Key
  • Paper Clip
  • Lucky Foot

Tears Add your dexterity modifier to your tear damage.

The Traitor (Judas)[edit]

Saving Throws: Wisdom, Intelligence Hit-Dice: 1d6 per amount of items Hit Points at first item: 6 + Constitution modifier Hit Points at Later Items: 1d6 (or 4) + Constitution modifier per items after 1st item.

Equipment

  • 3 coins
  • Book of Belial

Tears Add your Intelligence modifier to your tear damage.

The Corpse (Blue Baby)[edit]

Saving Throws: Constitution, Strength Hit-Dice: 1d8 per amount of items Hit Points at first item: 8 Temporary Hit Points (Soul Hearts) + Constitution modifier Hit Points at Later Items: 1d8 Temporary Hit Points (or 4) + Constitution modifier per items after 1st item (Cannot get regular hit points, only soul and other non red hearts)

Equipment

  • The Poop

The Cursed (Eve)[edit]

The Barbarian (Samson)[edit]

The Fallen (Azazel)[edit]

The Revenant (Lazarus)[edit]

The Chaotic (Eden)[edit]

The Lost[edit]

The Blind (Lilith)[edit]

The Merchant (Keeper)[edit]

The Abyss (Apollyon)[edit]

The Forgotten[edit]

The Student (Bethany)[edit]

The Brothers (Jacob and Esau)[edit]

Tainted Classes[edit]

Modded Classes[edit]

The Fiend[edit]

The Bastard[edit]

The Golem[edit]

The Frog (Slippy)[edit]

The Fragile (China)[edit]

The Dealer (Fient)[edit]

The Janitor (Fend)[edit]

Car[edit]

The Juggernaut (Bertran)[edit]

The Faithful (Sarah)[edit]

The Poet (Dante)[edit]

The Ferryman (Charon)[edit]


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