Cinderace (5e Creature)

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Medium elemental, any alignment

Armor Class 16 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 35 ft.

14 (+2) 20 (+5) 16 (+3) 14 (+2) 15 (+2) 12 (+1)

Saving Throws Dex +8
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 12
Languages Ignan, understands Common but doesn't speak it
Challenge 6 (2,300 XP)

Libero. The cinderace can take the dash action as a bonus action. When it does so, it also gains the benefits of the disengage action.

Blaze. While it has 40 hit points or fewer, the cinderace has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with an attack.


Multiattack. The cinderace makes one kick attack and one fake out attack.

Kick. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) fire damage.

Fake Out. The cinderace makes a kick attack against a creature within 5 feet of it. If the attack hits, the target must succeed on a DC 16 Constitution saving throw or be incapacitated until the end of its next turn.

Pyro Ball (Recharge 5-6). Ranged Weapon Attack: +8 to hit, range 120 ft., one target. Hit: 42 (12d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes (2d6) fire damage at the start of each of its turns.

A CinderaceSource

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