Chryssalid (5e Creature)
Chryssalid[edit]
Medium monstrosity, unaligned Armor Class 16 (natural armor)
Saving Throws Wis +6 Hardened Carapace. Any critical hit against the chryssalid becomes a normal hit instead. Spider Climb. The chryssalid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Standing Leap. The chryssalid's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. ACTIONSClaw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a creature takes 3 (1d6) poison damage at the beginning of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
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Chryssalids are four-legged, fast-moving, insectoid creatures. Usually encountered in small swarms, they have a devastatingly powerful claw attack. They use the corpses of other creatures as egg incubators, with the eggs hatching extremely quickly, and the hatchlings being almost as powerful as adults from the moment they are born. |
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