Chryssalid (5e Creature)

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Chryssalid[edit]

Medium monstrosity, unaligned


Armor Class 16 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 50 ft., climb 50 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 2 (-4) 14 (+2) 6 (-2)

Saving Throws Wis +6
Skills Athletics +5, Intimidation +2, Stealth +5
Proficiency Bonus +2
Damage Resistances psychic
Damage Immunities poison
Condition Immunities charmed, frightened, paralyzed, poisoned, stunned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages
Challenge 2 (450 XP)


Hardened Carapace. Any critical hit against the chryssalid becomes a normal hit instead.

Spider Climb. The chryssalid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Standing Leap. The chryssalid's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

ACTIONS

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a creature takes 3 (1d6) poison damage at the beginning of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
If this attack or the poison inflicted by this attack reduces a creature to 0 hit points, the creature dies. If the creature slain by this attack is Small or larger and not a construct or undead, 1 minute after the creature's death, a chryssalid hatchling bursts forth from the creature's corpse. A chryssalid hatchling is Tiny, and its claw attack does not cause a hatchling to emerge from a slain target's corpse, but otherwise has the same statistics as an adult chryssalid.


1402379-xcom-enemy-unknown-chryssalidpng-xcom-png-640 611.png

Chryssalids are four-legged, fast-moving, insectoid creatures. Usually encountered in small swarms, they have a devastatingly powerful claw attack. They use the corpses of other creatures as egg incubators, with the eggs hatching extremely quickly, and the hatchlings being almost as powerful as adults from the moment they are born.

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