Chien-Pao (5e Creature)

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Chien-Pao[edit]

Medium construct, neutral evil


Armor Class 18 (natural armor)
Hit Points 212 (25d8 + 100)
Speed 50 ft., climb 40 ft.


STR DEX CON INT WIS CHA
21 (+5) 22 (+6) 18 (+4) 11 (+0) 10 (+0) 16 (+3)

Saving Throws Dex +11, Wis +5, Cha +8
Skills Acrobatics +11, History +5
Damage Vulnerabilities fire
Damage Resistances cold; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses passive Perception 12
Languages understands Abyssal and Common but can't speak
Challenge 16 (15,000 XP)


Divine Being. Chien-Pao can't be surprised and can't be changed into another form against its will.

Sword of Ruin. Chien-Pao emits an aura of ruin in a 30-foot radius around its swords. Creatures inside this aura that aren't Chien-Pao have their armor class reduced by 5. The remove curse spell, or similar magic can be used to suppress this effect for 10 minutes.

Cursed Rejuvenation. When Chien-Pao is reduced to 0 hit points, the snow and ice that make up its body disperse, leaving its swords behind. These swords are magical and cannot be destroyed under normal circumstances. Chien-Pao comes back to life with all its hit points in 1d10 days, unless a dispel magic, remove curse or similar spell is cast at 7th level on the swords.

Immortal Nature. A Chien-Pao doesn't require air, food, drink, or sleep.

Magic Attacks. Chien-Pao's attacks are considered magical for overcoming resistance and immunity.

ACTIONS

Multiattack. Chien-Pao makes two Sacred Sword, Throat Chop or Ice Spinner attacks.

Ruination (1/Day). Chien-Pao causes dark, cursed energy to befall a creature within 30 feet of it, causing their current hit points and hit point maximums to be halved until they finish a long rest.

Sacred Sword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage. The damage from this attack cannot be reduced.

Throat Chop. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage and the target must succeed on a DC 18 Constitution saving throw or be unable to speak for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Ice Spinner. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 5) slashing damage plus 7 (2d6) cold damage, and any spells sprouting from the ground in a 30-foot radius are dispelled, such as black tentacles, entangle, plant growth or spike growth.

REACTIONS

Ice Shard. As a reaction to rolling initiative, on an initiative count of 20, Chien-Pao may make a Ranged weapon attack with a +11 to hit, reach 30 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) cold damage.

LEGENDARY ACTIONS

Chien-Pao can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chien-Pao regains spent legendary actions at the start of its turn.

Curse. Chien-Pao casts bestow curse on a creature within 30 feet of itself. This version of the spell does not require concentration and ends if a creature is 30 feet or further from its caster.
Control Snow and Ice (Costs 3 Actions). Chien-Pao controls snow and ice in a 30-foot radius, shaping it into any form they wish. Using this action, if Chien-Pao moves snow or ice into a creatures space, they may force them to make a DC 16 strength saving throw, being knocked prone, restrained and taking 9 (2d8) bludgeoning damage on a failed saving throw. A creature takes half as much damage, and isn't knocked prone or restrained on a successful save.

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Chien-Pao, the Ruinous Pokémon

Chien-Pao resembles a leopard made of snow and ice, with saber-teeth made from twin sword blades. This construct was formed from the hatred of every soul slain by the being's cursed swords.

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