Charger (5e Creature)

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Medium construct, unaligned

Armor Class 16 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40 ft.

15 (+2) 12 (+1) 15 (+2) 5 (-3) 5 (-3) 8 (-1)

Saving Throws Str +4, Con +4
Damage Vulnerabilities fire
Damage Resistances bludgeoning
Senses passive Perception 7
Challenge 2 (450 XP)

Charge. If the charger moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Herd Defense. The charger has a +1 bonus to its AC if at least one of the charger's allies is within 5 feet of it and the ally isn't incapacitated.


Ram. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.


A pack animal made mainly of machine parts tends to live near water and flees from most combat. At a glance, it is a simulacrum of a ram if it were a machine, with powerful horns that can break bones when they smash into someone. Similar to the many other mounted creatures created by GAIA, the chargers were docile enough to coexist alongside humans in the post-apocalyptic world. However, following the reprogramming by HEPHAESTUS, they, along with many other previously peaceful machines, became corrupted by the Derangement.

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