Chaos Space Marine, Plague Marine (5e Creature)

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Plague Marine[edit]

Large undead, any evil alignment

Armor Class 18 (power armor)
Hit Points 121 (9d10 + 72)
Speed 25 ft.

21 (+5) 14 (+2) 26 (+8) 16 (+3) 14 (+2) 16 (+3)

Saving Throws Str +9, Con +12, Cha +7
Skills Athletics +9, Intimidation +7, Medicine +6, Perception +6
Damage Resistances acid, necrotic; bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities poison
Condition Immunities paralyzed, poisoned
Senses darkvision 60 ft.; passive Perception 16
Languages Abyssal, Common, Infernal, one regional dialect
Challenge 10 (5,900 XP)

Brute. A melee weapon deals one extra die of its damage when the plague marine hits with it (included in the attack).

Keen Senses. The plague marine has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Weapons. The plague marine's weapon attacks are magical.

Nurgle’s Blessing. The plague marine has advantage on all Constitution saving throws.

Regeneration. The plague marine recovers 7 hit points at the start of each of its turns as long as it has at least 1 hit point remaining.

Stench. Any creature that starts its turn within 10 feet of the plague marine must succeed on a DC 19 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the plague marine’s stench for 24 hours.

Undead Fortitude. If damage reduces the plague marine to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the plague marine drops to 1 hit point instead.


Multiattack. The plague marine makes two bolter attacks.

Plague Knife. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 5) piercing damage and the target must make a DC 11 Constitution saving throw or contract sewer plague.

Bolter. Ranged Weapon Attack: +6 to hit, range 180/600, one target. Hit: 9 (2d8) piercing damage and 11 (2d10) slashing damage. The bolter carries 30 rounds of ammunition.

Blight Grenade. The plague marine hurls a magical grenade at a point he can see up to 60 feet away. All creatures within a 20-foot radius of that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.
The grenade releases a cloud of toxic gas that covers a 20-foot radius. Any creature that is completely within the cloud at the start of its turn must make a DC 19 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one. On a failed save, a creature must also spend its action on that turn retching and reeling. Creatures that do not need to breathe or are immune to poison automatically succeed on this saving throw.
The gas cloud lingers until the end of the plague marine’s next turn.
The chaos marine carries 2 blight grenades.

Plague marines are devotees of the Chaos God Nurgle. Bloated and rotting, these jovial villains spread foulness with every step as they lumber into battle, bringing pestilence and despair to their foes.

Happiness in Despair. Chaos space marines can live for a very long time, and with that longevity comes a lifetime of hardship, struggle, and thwarted ambitions. Some find the centuries of constant setbacks and failures harder to bear than others, the weight of their experiences pressing down inexorable upon them, driving them towards a threshold. Those who cross this threshold, with a little help from the Plague God Nurgle, reach an epiphany: life is pointless, so why worry? It is better to accept one’s lot in life than to strive pointlessly for things that cannot be attained. After all, no matter how bad things get, Grandfather Nurgle will always be there to offer his love and support. Those who accept his love become plague marines, walking bags of bile and disease.

Morbid Weight. Plague marines bloat to such an extreme degree that their armour swells and ruptures from the pressure, leaving their diseased flesh and entrails exposed. Their armour’s ruined state does nothing to impede them, however, for a plague marine’s deadened nerves cannot feel pain and their bare bodies can absorb far more damage than any other space marine. They go to war at an unhurried pace, chuckling and cheerful even as they receive wounds that would kill an ordinary man a dozen times over.

Spreading the Love. Grandfather Nurgle shows his love by “gifting” his followers with every disease known to man, ravaging their bodies with infection. Any sane individual would find this horrific, but Nurgle’s followers genuinely appreciate their god’s sickly gifts. The effort of trying to fight off so many diseases at once somehow toughens their bodies to an impossible degree, and many worshippers will go out of their way to infect themselves with more diseases. Plague marines wish for nothing more than to spread their patron’s love, and to that end they coat their blades in filth to ensure that every stab wound becomes infected. They also carry blight grenades, macabre weapons made from human heads, with which to spread clouds of choking toxic gas across the battlefield.

Undead Nature. A plague marine does not need to eat, sleep, drink or breathe.

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