Chaos Sanguine (5e Creature)
Chaos Sanguine[edit]
Medium elemental (sanguine), chaotic evil Armor Class 12
Saving Throws Con +6 Innate Spellcasting. The sanguine's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: false life ACTIONSSpear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack, plus 5 (1d10) necrotic damage. The sanguine regains a number of hit points equal to the amount of necrotic damage dealt.
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Chaos sanguines are the more populous and less sensible branch of the sanguines, a race of blood elementals native to the Faakh'el empire in southern Aletae. The chaos sanguines are stronger physically and magically, but lack the refined minds of their brethren, the orthodox sanguines, and consequently tend to end up subservient to them. In a battle, chaos sanguines are reckless to a fault, as they can fully heal themselves quickly and painlessly. When organized by an orthodox sanguine, chaos sanguines virtually uniformly fight with unwavering loyalty towards their lofty goals, generally towards reforming their once grand empire. On their own, however, chaos sanguines generally maraud across the steppe of the once great Faakh'el, only visiting the cities to pillage. |
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