Channeler (5e Creature)
Channeler[edit]
Medium fiend (devil), lawful evil Armor Class 15 (natural armour)
Saving Throws Dex +4, Wis +4 Devil's Sight. Magical darkness doesn't impede the channeler's darkvision. Magic Resistance. The channeler has advantage on saving throws against spells and other magical effects. Spellcasting. The channeler is a 3rd level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The channeler has the following wizard spells prepared. Cantrips (at will): blade ward, minor illusion, ray of frost ACTIONSTrident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage when used in two hands to make a melee attack. Power Dance (Recharge 5-6). The channeler does a little dance, increasing the strength of its companions. For 1 minute, each creature of the channeler's choice within 30 feet of it deals an additional 2 (1d4) damage when they hit with a melee weapon attack. REACTIONSMisty Retreat. In response to taking damage, the channeler casts misty step, expending a spell slot as normal. |
Channelers are devils gifted in the arcane arts. Sometimes referred to as "mage devils", they use their magic for insidious purposes. |
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