Champion of Nature (3.5e Prestige Class)
Champion of Nature[edit]
“ | Behold, descecrator and dispair at natures fury!!" | ” |
—Vadania, druid and champion of nature |
A tempest of fury, a gentle morning breeze, the cunning of the wolf, the power of the bear - all these and more are the champion of nature. Granted divine power for their steadfast duty to protect natural beauty from corruption, you are the enbodiment of nature's wrath over all abominations. Nature is by definition uncontrollable, but as a champion of nature you embody all of natures aspects. You claim no mastery over nature, but to be as one with it.
Becoming a champion of nature[edit]
Characters who wish to become a true force of nature take on this prestige class. Druids are the most common, but not the only class to take this role. any such person with strong ties to the natural world can take the path of the natures champion, among those would be druids, rangers, barbarians, or even clerics to a nature deity.
Alignment: | Any Neutral. |
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Skills: | Knowledge (nature) 10 ranks, handle animal 5 ranks, survival 8 ranks. |
Spellcasting: | Able to cast 4th level divine spells. |
Special: | You must have done a noble deed twords nature, wether it be curing a sick animal, protecting a sacred grove, or destroying aberitions and undead, however, the deed cannot be a small one(the DM can judge weather act is worthy or not.). |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Animal companion mastery, con +1 | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +1 | +3 | Superior wild shape, natural armor +2 | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +2 | +3 | Air mastery | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +2 | +4 | Scent, con +2 | ||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +2 | +4 | water mastery, natural armor +4 | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +3 | +5 | Share saving throws | ||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +3 | +5 | Earth mastery, con +3 | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +3 | +6 | Natural armor +6 | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +4 | +6 | Fire mastery, share spells | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +4 | +7 | Tempest | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level) |
Level | Special |
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11th | |
12th | Bonus feat |
13th | |
14th | |
15th | |
16th | Bonus feat |
17th | |
18th | |
19th | |
20th | Bonus feat |
Class Features[edit]
All of the following are class features of the champion of nature.
Spellcasting: At 1st level and every 3 levels after, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a champion of nature, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Animal companion mastery(Ex):At 1st level, the required level adjustment drops equal by half your champion of nature level.
Constitution:Starting at 1st level your animal companion recieves a +1 bonus to con.This icreases at 4th level to a +2 bonus, and a +3 bonus at 6th.
Superior wild shape(Ex):this spell-like ability functions as the druids wild shape ability exept you retain the suppernatural abilitys of your current shape(such as an air elementals whirlwind).
Natural armor:starting at 2nd level your animal companion gains a +2 bonus to natural armor. this increases to +4 at 5th level, and a +6 at 8th.
Air mastery(Su):at 3rd level the nature's champion gains a +2 bonus on attack and damage rolls against any airborn opponent.also the nature's champion gains a +2 bonus against opponents native from the elemental plane of air.
Scent: at 4th level the nature's champion gains the scent ability, allowing him to track opponents by scent.
Water mastery(Su): at 5th level the nature's champion gains a +2 bonus on attack and damage rolls against opponents from the elemental plane of water.also the nature's champion gains a +2 bonus against opponents with the water subtype.
Share saving throws:at 6th level the nature's champion gains the ability to swap saving throws with his animal companion.
Earth mastery(Su):at 7th level the nature's champion gains a +2 bonus on attack and damage rolls against any earthbound opponent.also the nature's champion gains a +2 bonus against opponents native from the elemental plane of earth.
Fire mastery(Su): at 9th level the nature's champion gains a +2 bonus on attack and damage rolls against opponents from the elemental plane of Fire.also the nature's champion gains a +2 bonus against opponents with the Fire subtype.
Tempest(Ex):upon reaching 10th level all the nature's champions spells that he casts with the fire, air, water, earth, cold, or electricity discriptors are treated as if by the effect of the empower spell and maximize spell feats.
Campaign Information[edit]
Playing a Champion of nature[edit]
There is no one way to play a champion of nature.players can specialize in wild chapes, melee combat, support and healing, or the spellcasting role all quite well.
Combat: Just as stated above a champion of nature could be as a fighter in the middle of the fray, darting in and out, striking your opponents hard as a rogue would, support your allies with buffing and healing spells as a cleric would, or unleashing a torrent of spells as a wizard would.
Resources: There is a long forgotten organization of druids, rangers, barbarians, and other such classes with close ties to nature, who defend and protect nature in all forms. The champions of nature as they came to be called became a global organization almost intertwined with that of the druids. wherever anybody threatens a sacred grove, or trackless mountians, be sure that a champion of nature will be there.
Champions of nature in the World[edit]
champions of nature live in remote places far from civilization. Adventuring champions of nature travel to seek new knowledge. wether the knowledge they gain is from experiences they planed on or not. the wild parts of the world are yours to protect and rule.
“ | Nature by definition is uncontrolable. At best you can attempt a momentary influence, but that is subject to the whims of nature. | ” |
Among common folk a champion of nature could be a healer, a tribe's spiritual guide, but sadly you are most often alone, for the exeption of fellow champions and the natural world. Still you might just find a few die hard adventurers whom youll call freinds for life.
Champions on nature in the Game[edit]
A champion of nature can fill any role on a party, wether she be a melee combatant, a support type, or a spellcaster. You best get along with kinderd spirits such as barbarians and rangers. you also appreciate fighters for their melee spport. You dont quite see eye to eye with the city dwelling ways of rogues or bards, but this shouldnt stop you from forging a strong bond. you dont see any purpose in devoting yourself to arcane powers like the wizard, or cloistering yourself in stuffy academys, now while you might tolerate your partys wizard you do take some small pleasure in fighting a villanous wizard.
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