Challenger (5e Subclass)
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Rogue: Challenger[edit]
Unlike other rogues, you've found that stealth isn't enough for your purposes. Instead, you focused your training on direct combat.
Adapted[edit]
Starting at 3rd level, your training has led you to become far more competent than most Rogues in combat. You gain the following benefits:
- You gain proficiency with martial weapons and medium armor.
- While you are wielding them, all weapons with the finesse property gain the light property, and all weapons that are not heavy gain the finesse property.
- Your AC increases by an amount equal to your Intelligence, Wisdom or Charisma modifier, whichever is greater.
- You may select two skills to gain expertise in, or gain proficiency in two new skills.
- You may choose one fighting style from the Fighter class.
Challenger[edit]
Also at 3rd level, you may challenge one creature you can see to a Duel as a bonus action. Until the end of combat, you and the creature have disadvantage on any attack rolls made against other creatures. During the Duel you receive the following benefits:
- Your movement speed is doubled as long as you are advancing towards a targeted creature.
- Damage dice for finesse weapons increase by one step (1d4 → 1d6 → 1d8 → 1d10 → 1d12 → 2d6 → 2d8 etc.).
- Once per turn, you may reduce damage taken from one attack by half. This does not require use of your Uncanny Dodge or Evasion features.
- You do not require advantage on attacks to use your sneak attack.
- The targeted creature cannot make opportunity attacks against you as a result of movement without disengaging.
The Duel ends when you or the targeted creature are reduced to 0 hit points. You may use this feature a number of times equal to your proficiency bonus, and regain this ability upon ending a short or long rest.
At 6th, 9th, and 13th levels, you can challenge 1 additional creature whenever you issue a challenge.
Finisher[edit]
At 6th level, your victories may fuel your future endeavors. You may regain one use of your Challenger feature upon killing a targeted creature. If the target is reduced to 0 hit points but does not die in combat, you do not gain the benefits of this feature.
Exuberant Combatant[edit]
At 9th level, your weapon attacks score a critical hit on a roll of 19 or 20.
Extra Attack[edit]
Also at 9th level, you may attack twice, instead of once, when taking the attack action.
Counter-Strike[edit]
Starting at 13th level, when a creature makes an attack against you, you can counterattack as a reaction. You may make one weapon attack against the attacking creature as long as the creature is within your weapon's range. If the target is a challenged creature, you can make the attack with advantage.
One for All[edit]
At 17th level, At the start of combat (or as a bonus action on each of your turns afterwards) you may choose to expend two uses of your Challenger feature to Duel all creatures within a 30 ft. radius centered on you. This radius moves with you, and lasts 10 minutes.
You gain the following benefits in addition to Challenger.
- Your AC increases by an additional amount equal to your Intelligence, Wisdom or Charisma modifier, whichever is greater.
- Your weapon's damage die increases by two steps.
- You may attack three times, instead of twice, when taking the attack action.
- You are immune to spells and abilities that require a Wisdom, Intelligence or Charisma saving throw from creatures you are Dueling.
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