Chained Ogre (5e Creature)
Chained Ogre[edit]
Large giant, chaotic evil Armor Class 11 (hide armor)
Proficiency Bonus +3 Fear of Flame. When the ogre takes fire damage it must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn. Torchlight Sensitivity. While in the presence of fire, the ogre has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSChain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is Large or smaller creature, it must succeed on a Strength contest against the ogre or be pulled up to 20 feet toward the ogre. Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. Grab (Recharge 5-6). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage and if the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the ogre can't grab another target. Fling. One Medium or smaller creature grappled by the ogre is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 10 Dexterity saving throw or take the same damage and be knocked prone.
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This ogre has been driven rather insane, he has been tortured by none other than Genichiro and has had his strength drastically boosted. But power always comes at a cost and he is now terrified of fire. |
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