Celestial Energy Absorption System (5e Variant Rule)
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Celestial Energy Absorption System[edit]
Instead of spell slots, you absorb energy passively from your surroundings. Your ability to cast magic depends on your environment.
Rules[edit]
Instead of spell slots, you use Star Energy Points (SEP) to cast spells.
SEP Pool[edit]
Your total class levels + your Charisma modifier) × 2.
Recovery[edit]
You regain half your SEP on completion of a short rest. You regain all your SEP on completion of a long rest.
Special Bonus[edit]
If resting in moonlight or water, you regain +2 additional SEP.
Environment[edit]
The environment you are in affects SEP.
Environment | Effect |
---|---|
Neutral Terrain (Land) | Gains normal SEP recovery (short & long rest apply as usual). |
Water (Any source) | Gains 1 SEP per round. You move without restrictions in water. Water actively helps you by redirecting attacks and pushing enemies. |
Celestial Exposure (Moonlight/Starlight) | Regenerates energy more quickly, increasing spell damage by +1 per spell level. |
Drought/Heat (Severe Weakness) | Loses SEP gradually if dehydrated or exposed to prolonged extreme heat. |
Divine Light/Purification Magic | Disrupts SEP absorption, temporarily preventing energy recovery. |
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