Celestial Energy Absorption System (5e Variant Rule)

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Celestial Energy Absorption System[edit]

Instead of spell slots, you absorb energy passively from your surroundings. Your ability to cast magic depends on your environment.

Rules[edit]

Instead of spell slots, you use Star Energy Points (SEP) to cast spells.

SEP Pool[edit]

Your total class levels + your Charisma modifier) × 2.

Recovery[edit]

You regain half your SEP on completion of a short rest. You regain all your SEP on completion of a long rest.

Special Bonus[edit]

If resting in moonlight or water, you regain +2 additional SEP.

Environment[edit]

The environment you are in affects SEP.

Environment Effect
Neutral Terrain (Land) Gains normal SEP recovery (short & long rest apply as usual).
Water (Any source) Gains 1 SEP per round. You move without restrictions in water. Water actively helps you by redirecting attacks and pushing enemies.
Celestial Exposure (Moonlight/Starlight) Regenerates energy more quickly, increasing spell damage by +1 per spell level.
Drought/Heat (Severe Weakness) Loses SEP gradually if dehydrated or exposed to prolonged extreme heat.
Divine Light/Purification Magic Disrupts SEP absorption, temporarily preventing energy recovery.
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