Celestial Caster (3.5e Prestige Class)
Celestial Caster[edit]
A celestial caster is a warlock who took his demonic powers and willed them to aid him in his fight against evil. His eldritch abilities have a golden glow rather than black to show his detachment from his demonic roots now that he is a paragon of good.
Hit Die: d6.
Requirements[edit]
To qualify to become a celestial caster, a character must fulfill all the following criteria.
- Alignment: Chaotic good.
- Skills: Knowledge Religion 4 ranks
- Special: Eldritch Blast 3d6
Class Skills[edit]
The Celestial Caster's class skills are the same as his previous class (or classes).
Skill Points at Each Level: 2 + Int modifier.
Level | Base Attack Bonus |
Saving Throws | Special | Invocations Known | ||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +0 | +0 | +0 | +2 | Aura of Good, Detect Evil, Lesser Invocations | 1 |
2nd | +0 | +0 | +0 | +3 | Celestial Blast +1d6, Miraculous Health | 1 |
3rd | +1 | +1 | +1 | +3 | Aura of Courage, Healing Energy | 2 |
4th | +1 | +1 | +1 | +4 | Celestial Blast +2d6 | 2 |
5th | +2 | +1 | +1 | +4 | Heroic Endurance +1 | 3 |
6th | +2 | +2 | +2 | +5 | Celestial Blast +3d6, Greater Invocations | 4 |
7th | +3 | +2 | +2 | +5 | Heroic Endurance +2 | 4 |
8th | +3 | +2 | +2 | +6 | Celestial Blast +4d6 | 5 |
9th | +4 | +3 | +3 | +6 | Heroic Endurance +3 | 5 |
10th | +4 | +3 | +3 | +7 | Celestial Blast +5d6, Energy Resistance 5 | 6 |
Class Features[edit]
All the following are Class Features of the celestial caster prestige class.
Weapon and Armor Proficiency: Celestial Casters gain no proficiency with any weapon or armor.
Invocations Known: Celestial Casters learn new invocations at the rate shown on the table: Celestial Caster.
Aura of Good: The power of a celestial caster's aura of good (see the detect good spell) is equal to his celestial caster level.
Detect Evil: At will, a celestial caster can use detect evil, as the spell.
New Invocations: At 1st level, and again at 5th level, a celestial caster can learn invocations from the level shown on the table: Celestial Caster.
Celestial Blast: A celestial caster's eldritch blast increases at the same rate as a normal eldritch blast but now has +2 attack bonus against evil creatures. This effect does not count as eldritch essence as it is permanently alters the eldritch blast ability.
Miraculous Health: At 2nd level a celestial caster becomes immune to all natural and magical diseases along with all natural and magical poisons.
Aura of Courage: Beginning at 3rd level, a celestial caster is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects.
Healing Energy: Beginning at 3rd level, a celestial caster can heal damage equal to his celestial blast damage once per day as a full round action. This can be distributed in intervals of d6, such as if a celestial caster had 4d6 celestial blast he could heal one person 1d6 damage and himself 3d6.
Heroic Endurance: At 5th level and again at 7th and 9th, a celestial caster adds +1 to his natural armor class.
Energy Resistance: At 10th level a celestial caster gains energy resistance 5 to one specific energy type.
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